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*Pathfinder & Starfinder
Switching the Role of classes with minor tweaks?
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<blockquote data-quote="Dire Human" data-source="post: 4945551" data-attributes="member: 57504"><p><strong><span style="font-size: 12px">Infernal Warlock as a Defender</span></strong></p><p><strong></strong></p><p><strong>Hit Points at 1st Level:</strong> 15 + Constitution Score</p><p><strong>Hit Points per Level Gained:</strong> 6<strong></strong></p><p><strong>Healing Surges Per Day:</strong> 9</p><p></p><p></p><p><strong>Shadow Form</strong>: An infernal warlock loses <em>shadow walk</em>. Instead, you can use your Constitution modifier instead of your Dexterity or Intelligence modifier when determining your AC. Also, you gain a +1 bonus to AC when wearing light armor, or a +3 bonus if you have your off-hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else).</p><p></p><p></p><p><strong>Eldritch Strike:</strong> An infernal warlock gains <em>eldritch strike </em>as an at-will power in place of <em>eldritch blast</em>, and instead gains <em>eldritch blast</em> as a class feature; see below.</p><p></p><p><strong>Eldritch Strike</strong>, Warlock (All) Attack 1</p><p><strong>At-Will ✦ Arcane, Weapon</strong></p><p><strong>Standard Action Melee </strong>weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Constitution vs. AC</p><p><strong>Hit:</strong> 1[w] + Constitution modifier damage, and you slide the target 1 square.</p><p>Increase damage to 2[w] + Constitution modifier at 21st level.</p><p><strong>Special:</strong> This power counts as a melee basic attack.</p><p></p><p></p><p><strong>Warlock’s Curse</strong></p><p>Once per turn as a minor action, you can place a Warlock’s Curse on the enemy nearest to you that you can see. A cursed enemy is more susceptible to your will. If you attack a cursed enemy, you mark the target whether you hit or miss.</p><p></p><p>A Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer.</p><p></p><p>You can place a Warlock’s Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can’t place a Warlock’s Curse on a creature that is already affected by your or another character’s Warlock’s Curse.</p><p></p><p>In addition, whenever a cursed enemy that you have marked makes an attack that does not include you, you can use <em>eldritch blast </em>against that enemy as an immediate interrupt.</p><p></p><p><strong>Eldritch Blast</strong>, Warlock (All) Attack 1</p><p><strong>At-Will ✦ Arcane, Implement</strong></p><p><strong>Standard Action Ranged</strong> 10</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Constitution vs. Reflex</p><p><strong>Hit:</strong> 1d10 + Constitution modifier damage.</p><p>Increase damage to 2d10 + Constitution modifier at 21st level.</p><p></p><p></p><p><strong>Dark One’s Blessing:</strong> You have the Dark One’s Blessing pact boon. You instantly gain vitality from a cursed enemy when that enemy falls.</p><p></p><p>When an enemy under your Warlock’s Curse is reduced to 0 hit points or fewer, you immediately gain temporary hit points equal to your level.</p><p></p><p></p><p><strong>Hellish Vitality:</strong> You know the <em>hellish vitality</em> at-will spell.</p><p></p><p><strong>Hellish Vitality</strong>, Warlock (Infernal) Attack 1</p><p><strong>At-Will ✦ Arcane, Fire, Implement</strong></p><p><strong>Standard Action Ranged</strong> 5</p><p><strong>Target: </strong>One creature</p><p><strong>Attack:</strong> Constitution vs. Fortitude</p><p><strong>Hit:</strong> 1d6 + Constitution modifier fire damage. If you take damage before the end of your next turn, you gain temporary hit points equal to your Constitution modifier after the damage is resolved.</p><p>Increase damage to 2d6 + Constitution modifier and the temporary hit points to twice your Constitution modifier at 21st level.</p></blockquote><p></p>
[QUOTE="Dire Human, post: 4945551, member: 57504"] [B][SIZE=3]Infernal Warlock as a Defender[/SIZE] Hit Points at 1st Level:[/B] 15 + Constitution Score [B]Hit Points per Level Gained:[/B] 6[B] Healing Surges Per Day:[/B] 9 [B]Shadow Form[/B]: An infernal warlock loses [I]shadow walk[/I]. Instead, you can use your Constitution modifier instead of your Dexterity or Intelligence modifier when determining your AC. Also, you gain a +1 bonus to AC when wearing light armor, or a +3 bonus if you have your off-hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else). [B]Eldritch Strike:[/B] An infernal warlock gains [I]eldritch strike [/I]as an at-will power in place of [I]eldritch blast[/I], and instead gains [I]eldritch blast[/I] as a class feature; see below. [B]Eldritch Strike[/B], Warlock (All) Attack 1 [B]At-Will ✦ Arcane, Weapon[/B] [B]Standard Action Melee [/B]weapon [B]Target:[/B] One creature [B]Attack:[/B] Constitution vs. AC [B]Hit:[/B] 1[w] + Constitution modifier damage, and you slide the target 1 square. Increase damage to 2[w] + Constitution modifier at 21st level. [B]Special:[/B] This power counts as a melee basic attack. [B]Warlock’s Curse[/B] Once per turn as a minor action, you can place a Warlock’s Curse on the enemy nearest to you that you can see. A cursed enemy is more susceptible to your will. If you attack a cursed enemy, you mark the target whether you hit or miss. A Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. You can place a Warlock’s Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can’t place a Warlock’s Curse on a creature that is already affected by your or another character’s Warlock’s Curse. In addition, whenever a cursed enemy that you have marked makes an attack that does not include you, you can use [I]eldritch blast [/I]against that enemy as an immediate interrupt. [B]Eldritch Blast[/B], Warlock (All) Attack 1 [B]At-Will ✦ Arcane, Implement[/B] [B]Standard Action Ranged[/B] 10 [B]Target:[/B] One creature [B]Attack:[/B] Constitution vs. Reflex [B]Hit:[/B] 1d10 + Constitution modifier damage. Increase damage to 2d10 + Constitution modifier at 21st level. [B]Dark One’s Blessing:[/B] You have the Dark One’s Blessing pact boon. You instantly gain vitality from a cursed enemy when that enemy falls. When an enemy under your Warlock’s Curse is reduced to 0 hit points or fewer, you immediately gain temporary hit points equal to your level. [B]Hellish Vitality:[/B] You know the [I]hellish vitality[/I] at-will spell. [B]Hellish Vitality[/B], Warlock (Infernal) Attack 1 [B]At-Will ✦ Arcane, Fire, Implement[/B] [B]Standard Action Ranged[/B] 5 [B]Target: [/B]One creature [B]Attack:[/B] Constitution vs. Fortitude [B]Hit:[/B] 1d6 + Constitution modifier fire damage. If you take damage before the end of your next turn, you gain temporary hit points equal to your Constitution modifier after the damage is resolved. Increase damage to 2d6 + Constitution modifier and the temporary hit points to twice your Constitution modifier at 21st level. [/QUOTE]
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