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<blockquote data-quote="BobTheNob" data-source="post: 5373174" data-attributes="member: 82425"><p>Wow. Strange place to ask the question...I dont know how much relativity you are going to get! That aside, I will try to give an honest assessment.</p><p></p><p>4e is not just a different beast to 3.5. Its a different beast to ALL previous incarnations. Its a far more structured approach, then previous editions. This has enormous advantages, but also brings some disadvantages.</p><p></p><p>As a DM, I have never had it easier. The rules are so clear that very few arguments arise as to decisions, and most of the time I am able to easily clarify.</p><p></p><p>The other thing is game balance. Their is far far less "number abuse" than 3.5. The game still has the concept of "uber builds", but I remember 3.5 and earlier we always had one guys whos character was SO super powerful that you had to gear encounters against him, and the other players shrank into irrelevency. 4.0 Doesnt really suffer this problem, just about all builds are balanced (and constant errata, something 3.5 never had, maintains this) and everyone has a part to play.</p><p></p><p>Now the downs. Combat can be slow, just inherent to what is going on. Characters can also end up so complex that you just loose track of everything : we have a casual group of 7, one of which is me, the DM, with one power player and 5 casual players and its not suited to casual player in the paragon + teirs (11 and up)</p><p></p><p>Of late, the other thing that has been getting to me is that with every source book that is released, the lines started to blur between what classes did, then they ended up with 20+ classes and more stupid races, and I ended up asking myself "Are they adding value...or just content?"</p><p></p><p>I am very hopeful with essentials that it will come to the rescue of our groups woes, and I might suggest as a 3.5 conversion that you start by looking there too.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5373174, member: 82425"] Wow. Strange place to ask the question...I dont know how much relativity you are going to get! That aside, I will try to give an honest assessment. 4e is not just a different beast to 3.5. Its a different beast to ALL previous incarnations. Its a far more structured approach, then previous editions. This has enormous advantages, but also brings some disadvantages. As a DM, I have never had it easier. The rules are so clear that very few arguments arise as to decisions, and most of the time I am able to easily clarify. The other thing is game balance. Their is far far less "number abuse" than 3.5. The game still has the concept of "uber builds", but I remember 3.5 and earlier we always had one guys whos character was SO super powerful that you had to gear encounters against him, and the other players shrank into irrelevency. 4.0 Doesnt really suffer this problem, just about all builds are balanced (and constant errata, something 3.5 never had, maintains this) and everyone has a part to play. Now the downs. Combat can be slow, just inherent to what is going on. Characters can also end up so complex that you just loose track of everything : we have a casual group of 7, one of which is me, the DM, with one power player and 5 casual players and its not suited to casual player in the paragon + teirs (11 and up) Of late, the other thing that has been getting to me is that with every source book that is released, the lines started to blur between what classes did, then they ended up with 20+ classes and more stupid races, and I ended up asking myself "Are they adding value...or just content?" I am very hopeful with essentials that it will come to the rescue of our groups woes, and I might suggest as a 3.5 conversion that you start by looking there too. [/QUOTE]
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