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<blockquote data-quote="Colmarr" data-source="post: 5373465" data-attributes="member: 59182"><p>I think the h4ters' main complaints about 4e are that:</p><p></p><ol> <li data-xf-list-type="ol">it is less "realistic" than 3.5 (eg. fighters have daily powers, PCs can be dying and then on full hp 5 minutes later without magical intervention, mechanics are disassociated - "why exactly can a fighter mark but a rogue can't?", mundane characters have as much power as magical ones); and</li> <li data-xf-list-type="ol">that it focuses too much on being a combat system to the detriment of roleplay;</li> <li data-xf-list-type="ol">that 4e is too restrictive about what it will let you play (I believe I once heard someone seriously complain that 4e limited his roleplaying because he couldn't be a half-demon half-drow with at-will levitation)</li> </ol><p>I'm not convinced about 2 (we roleplay just fine) but there is an element of truth to complaints 1 and 3. In my opinion 4e more than makes up for it by: </p><p></p><ol> <li data-xf-list-type="ol">being <u><em><strong>MUCH</strong></em></u> (yes, that much) easier for the DM to run, particularly at higher levels - 3e could cause an aneurism;</li> <li data-xf-list-type="ol">creating a system where every PC can participate in every scene (the fighter no longer needs to twiddle his thumbs when you visit the king);</li> <li data-xf-list-type="ol">making sure every player gets cool stuff to do, not just the ones who play arcane or divine casters;</li> <li data-xf-list-type="ol">simplifying the rules to the extent that (as many others have said) you really won't dig out your rulebook at all other than to check some of the less common conditions such as restrained or helpless;</li> <li data-xf-list-type="ol">making every class viable. You're no longer a newb for choosing to play a fighter.</li> <li data-xf-list-type="ol">encouraging team work. The big thing in 3.5 was to create a character (usually a wizard or cleric) who didn't need the party because they could do everything. In 4e, a party is together more than the sum of its parts.</li> </ol><p>I understand the complaints levelled by 3.5 players, but unless no 4e game was available I wouldn't go back there for love nor money.</p></blockquote><p></p>
[QUOTE="Colmarr, post: 5373465, member: 59182"] I think the h4ters' main complaints about 4e are that: [LIST=1] [*]it is less "realistic" than 3.5 (eg. fighters have daily powers, PCs can be dying and then on full hp 5 minutes later without magical intervention, mechanics are disassociated - "why exactly can a fighter mark but a rogue can't?", mundane characters have as much power as magical ones); and [*]that it focuses too much on being a combat system to the detriment of roleplay; [*]that 4e is too restrictive about what it will let you play (I believe I once heard someone seriously complain that 4e limited his roleplaying because he couldn't be a half-demon half-drow with at-will levitation) [/LIST]I'm not convinced about 2 (we roleplay just fine) but there is an element of truth to complaints 1 and 3. In my opinion 4e more than makes up for it by: [LIST=1] [*]being [U][I][B]MUCH[/B][/I][/U] (yes, that much) easier for the DM to run, particularly at higher levels - 3e could cause an aneurism; [*]creating a system where every PC can participate in every scene (the fighter no longer needs to twiddle his thumbs when you visit the king); [*]making sure every player gets cool stuff to do, not just the ones who play arcane or divine casters; [*]simplifying the rules to the extent that (as many others have said) you really won't dig out your rulebook at all other than to check some of the less common conditions such as restrained or helpless; [*]making every class viable. You're no longer a newb for choosing to play a fighter. [*]encouraging team work. The big thing in 3.5 was to create a character (usually a wizard or cleric) who didn't need the party because they could do everything. In 4e, a party is together more than the sum of its parts. [/LIST]I understand the complaints levelled by 3.5 players, but unless no 4e game was available I wouldn't go back there for love nor money. [/QUOTE]
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