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<blockquote data-quote="AbdulAlhazred" data-source="post: 5373587" data-attributes="member: 82106"><p>It is an interesting perspective. I agree, there was a period of time in which the fashion in game design was definitely not D&D style action. I'm not so sure about what happened with 3.x though. It certainly CODIFIED everything. I wouldn't call it a very comprehensive design though. At least not one with good GAME PLAY in mind. It seemed like it codified all the bits and pieces of AD&D in a fashion, but it didn't CLEAN IT UP. Nobody seems to have sat down and taken all those elements and asked "why is this here, does it add to the fun, how can it be made more fun?" Things were there simply because they were there in 2e which put things in because they were in 1e which put things in because they were in OD&D which was itself just an early attempt to create a new kind of game and was quite a mish-mash.</p><p></p><p>There were a LOT of us who just pretty much went to other game systems sometime in the later 2e days or when 3.0 was released with a sort of "well, it was a great game in 1976 but the world has moved on" sort of thought. </p><p></p><p>4e seems to be about answering the question "which things really make a good game of D&D?" It hasn't totally succeeded in delivering the ideal game to the table, but from the outside at least 4e seems to be the FIRST version of D&D that was actually DESIGNED vs mostly being a codification of existing practice. Far more than anything else that drew me to the game, having played very little D&D in the 3.x days. </p><p></p><p>4e is firstly a well designed game. I can create adventures and story lines that in any previous edition would have required either lots of hand waving or significant rules surgery. There are still things the game needs or areas where 4e slightly missed the mark, but it seems to be the best thing going at this point. For some players the flaws in 4e will really bother them, but for others it addresses exactly the issues they had from the start.</p><p></p><p>In a sense though it is a bit too bad we can't just have 5e at this point, lol. Nobody wants to go jump into a new version at this stage, but it sure seems like a lot of people around here hanker to really tinker with the 4e engine. It could certainly use faster combat with less fiddly conditions and such, and a way for people that don't really enjoy hard core tactical combat to make it a bit more abstract in a clean way. Still, I'd never go back, the lack of any sensible concept of design in past editions is just too irking.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5373587, member: 82106"] It is an interesting perspective. I agree, there was a period of time in which the fashion in game design was definitely not D&D style action. I'm not so sure about what happened with 3.x though. It certainly CODIFIED everything. I wouldn't call it a very comprehensive design though. At least not one with good GAME PLAY in mind. It seemed like it codified all the bits and pieces of AD&D in a fashion, but it didn't CLEAN IT UP. Nobody seems to have sat down and taken all those elements and asked "why is this here, does it add to the fun, how can it be made more fun?" Things were there simply because they were there in 2e which put things in because they were in 1e which put things in because they were in OD&D which was itself just an early attempt to create a new kind of game and was quite a mish-mash. There were a LOT of us who just pretty much went to other game systems sometime in the later 2e days or when 3.0 was released with a sort of "well, it was a great game in 1976 but the world has moved on" sort of thought. 4e seems to be about answering the question "which things really make a good game of D&D?" It hasn't totally succeeded in delivering the ideal game to the table, but from the outside at least 4e seems to be the FIRST version of D&D that was actually DESIGNED vs mostly being a codification of existing practice. Far more than anything else that drew me to the game, having played very little D&D in the 3.x days. 4e is firstly a well designed game. I can create adventures and story lines that in any previous edition would have required either lots of hand waving or significant rules surgery. There are still things the game needs or areas where 4e slightly missed the mark, but it seems to be the best thing going at this point. For some players the flaws in 4e will really bother them, but for others it addresses exactly the issues they had from the start. In a sense though it is a bit too bad we can't just have 5e at this point, lol. Nobody wants to go jump into a new version at this stage, but it sure seems like a lot of people around here hanker to really tinker with the 4e engine. It could certainly use faster combat with less fiddly conditions and such, and a way for people that don't really enjoy hard core tactical combat to make it a bit more abstract in a clean way. Still, I'd never go back, the lack of any sensible concept of design in past editions is just too irking. [/QUOTE]
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