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<blockquote data-quote="filthgrinder" data-source="post: 5373613" data-attributes="member: 64984"><p>I think this is a really helpful way to look at 4E. It's set out to be a fun GAME where you kill orcs and take their stuff, as opposed to an attempt to make an orc killing simulation.</p><p></p><p>One big complaint that people have coming from other editions, Fighters have daily powers. People who played other editions really don't like to accept the fact that a martial character has an artificial limitation on something they can do. People who have never played D&D before don't see this as a stumbling block at all. I think people who complain about it, haven't been at the game table where the monsters are closing in and battering the heroes back and when the fighter's turn come up, he (or she) takes the breath and goes, "ok, I'm gonna use my daily" and everyone else at the table leans in because they know he's bringing the thunder. (and if you are in my group, it tends to set off the chain reaction of player's bringing out the big guns). </p><p></p><p>That's just a fun moment. When you see a lot of changes in the rules, keep that in mind. They made changes because they wanted to try and "increase the fun" around the table for everyone. They didn't make changes because they hate you. They wanted to build a good solid game that's fun for everyone.</p><p></p><p>I think the end result was good. YMMV.</p></blockquote><p></p>
[QUOTE="filthgrinder, post: 5373613, member: 64984"] I think this is a really helpful way to look at 4E. It's set out to be a fun GAME where you kill orcs and take their stuff, as opposed to an attempt to make an orc killing simulation. One big complaint that people have coming from other editions, Fighters have daily powers. People who played other editions really don't like to accept the fact that a martial character has an artificial limitation on something they can do. People who have never played D&D before don't see this as a stumbling block at all. I think people who complain about it, haven't been at the game table where the monsters are closing in and battering the heroes back and when the fighter's turn come up, he (or she) takes the breath and goes, "ok, I'm gonna use my daily" and everyone else at the table leans in because they know he's bringing the thunder. (and if you are in my group, it tends to set off the chain reaction of player's bringing out the big guns). That's just a fun moment. When you see a lot of changes in the rules, keep that in mind. They made changes because they wanted to try and "increase the fun" around the table for everyone. They didn't make changes because they hate you. They wanted to build a good solid game that's fun for everyone. I think the end result was good. YMMV. [/QUOTE]
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