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<blockquote data-quote="NewJeffCT" data-source="post: 5373685" data-attributes="member: 10784"><p>#1 is 100% true to me. My 3.5 campaign finished early this year. The players went from level 1 to level 18 at the end and it lasted for 2.5 years. At the end, it was myself the DM and 8 players, plus one major NPC. For me to come up with interesting, unique & challenging encounters for such a large group past level 9/10 or so became a HUGE amount of work for me. I was putting in 20, 30 and even 40 hours of work between sessions just to create cool bad guys, equip them, level them up, pick spells, feats & skills, learn any new rules related to that Prestige class, etc. However, because I had to put so much time into creating the encounters, there was not as much character & story development as I would have liked... sometimes a round would take a good hour to resolve between several bad guys, plus 9 good guys all taking turns. I didn't develop the world around the players nearly as much as I wanted - encounter prep became 90% of my focus when I had free time outside my family & my job.</p><p></p><p>We switched over to 4E in the Spring after a bit of group turnover, plus some downtime for me to recharge my mental batteries and it has been a very easy transition for me as DM.</p><p></p><p>Also - I liked most of 3.5 overall, it was just murder on me as a DM. I have been playing since the late 70s overall, though, so have experience with 1E and 2E as well. Have likes for both 1E and 2E as wel.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5373685, member: 10784"] #1 is 100% true to me. My 3.5 campaign finished early this year. The players went from level 1 to level 18 at the end and it lasted for 2.5 years. At the end, it was myself the DM and 8 players, plus one major NPC. For me to come up with interesting, unique & challenging encounters for such a large group past level 9/10 or so became a HUGE amount of work for me. I was putting in 20, 30 and even 40 hours of work between sessions just to create cool bad guys, equip them, level them up, pick spells, feats & skills, learn any new rules related to that Prestige class, etc. However, because I had to put so much time into creating the encounters, there was not as much character & story development as I would have liked... sometimes a round would take a good hour to resolve between several bad guys, plus 9 good guys all taking turns. I didn't develop the world around the players nearly as much as I wanted - encounter prep became 90% of my focus when I had free time outside my family & my job. We switched over to 4E in the Spring after a bit of group turnover, plus some downtime for me to recharge my mental batteries and it has been a very easy transition for me as DM. Also - I liked most of 3.5 overall, it was just murder on me as a DM. I have been playing since the late 70s overall, though, so have experience with 1E and 2E as well. Have likes for both 1E and 2E as wel. [/QUOTE]
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