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<blockquote data-quote="Nichwee" data-source="post: 5374563" data-attributes="member: 84242"><p>Those last four words sum it up for me. AP and Dailies, and the entire feel of 4E, just gives life to that sentence.</p><p></p><p>Everytime my group decides to "Bring The Thunder" by burning our big guns I find myself imagnining some version of a classic fantasy picture:</p><p>The rogue crouches low, his cloak practically seeming to call shadows up to hide him as two daggers seem to magically appear in his hands.</p><p>The barbarian stands tall, almost growing to new height, as he leans his body into the beginings of a charge with his two handed axe swinging into position behind his head ready to be brought down on, and possibly through, the target of his ire.</p><p>The wizard's eyes both become translucent and focused at the same time. She moves her hands elegently in the air as a series of streaks form between her hands. Great power is about to be unleashed as the air seems to still in preperation for this mighty explosion.</p><p>The cleric steps forward, his shield, emblazened with the symbol of his fiath, pushed to the front and his mace held aloft behind him. His visage seems to glow with both divine light and inner resolve. This man is here to stand with, and for, his comrades and the very legions of hell shall not move him from this choice.</p><p>The druid becomes as water, as his form flows like a crashing wave, upwards and forwards. Then as it begins to resolidify gone is the man, now stands only the savage bear. The might of nature and man have combined and shall put down those who oppose this embodiment of nature's power.</p><p></p><p>This is why I like the way 4E is done. Everyone gets to feel like the guys in the great artwork, or the stories they read, the ones that made you want to play D&D. Nobody has to feel like they are "just doing the same thing as always" (they can if they want to go with that style), everyone can play "THE HERO" at all levels of play and the entire system is designed to let them. </p><p>D&D 3/3.5 were great but they often had you feeling like you were 'hanging on to .... coattails' or 'trouncing stuff' - and had only a small window where everyone could feel they were truely heroes facing challenges. 4E takes that "All of us are heroes" feeling and keeps it alive throughout the levels from what I have seen - and this is why I love it. </p><p></p><p>I get splatted, I get back up, I succeed, I fail and I "Bring The Thunder" all before lunch - I earn the right to eat at Milliways and feel chuffed to boot.</p></blockquote><p></p>
[QUOTE="Nichwee, post: 5374563, member: 84242"] Those last four words sum it up for me. AP and Dailies, and the entire feel of 4E, just gives life to that sentence. Everytime my group decides to "Bring The Thunder" by burning our big guns I find myself imagnining some version of a classic fantasy picture: The rogue crouches low, his cloak practically seeming to call shadows up to hide him as two daggers seem to magically appear in his hands. The barbarian stands tall, almost growing to new height, as he leans his body into the beginings of a charge with his two handed axe swinging into position behind his head ready to be brought down on, and possibly through, the target of his ire. The wizard's eyes both become translucent and focused at the same time. She moves her hands elegently in the air as a series of streaks form between her hands. Great power is about to be unleashed as the air seems to still in preperation for this mighty explosion. The cleric steps forward, his shield, emblazened with the symbol of his fiath, pushed to the front and his mace held aloft behind him. His visage seems to glow with both divine light and inner resolve. This man is here to stand with, and for, his comrades and the very legions of hell shall not move him from this choice. The druid becomes as water, as his form flows like a crashing wave, upwards and forwards. Then as it begins to resolidify gone is the man, now stands only the savage bear. The might of nature and man have combined and shall put down those who oppose this embodiment of nature's power. This is why I like the way 4E is done. Everyone gets to feel like the guys in the great artwork, or the stories they read, the ones that made you want to play D&D. Nobody has to feel like they are "just doing the same thing as always" (they can if they want to go with that style), everyone can play "THE HERO" at all levels of play and the entire system is designed to let them. D&D 3/3.5 were great but they often had you feeling like you were 'hanging on to .... coattails' or 'trouncing stuff' - and had only a small window where everyone could feel they were truely heroes facing challenges. 4E takes that "All of us are heroes" feeling and keeps it alive throughout the levels from what I have seen - and this is why I love it. I get splatted, I get back up, I succeed, I fail and I "Bring The Thunder" all before lunch - I earn the right to eat at Milliways and feel chuffed to boot. [/QUOTE]
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