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<blockquote data-quote="AbdulAlhazred" data-source="post: 5375247" data-attributes="member: 82106"><p>I think there's a combination of reasons. I also doubt it is that clear cut for most people as far as loving or hating it. There are plenty of things that I think are positive about Essentials. It certainly presents a cleaned up version of the game with less useless feats and whatnot. OTOH if I look at Essentials on its own I find the classes far too pigeonholed and dragging around a lot of unnecessary hard coded features. I'd never be satisfied with it as a complete stand-alone game. I also don't think much of the no-daily martial silliness. All it does is take tools out of the player's hands they can use to have fun and help set the pacing of the game.</p><p></p><p>OTOH as a supplement to existing 4e none of the annoyances really mean much since you have a considerably more flexible set of content to fall back on. I'd still rather see the martial classes with daily power options, but I'd be the last to complain about what any particular player WANTS to play and if that is a Slayer then they'll just have to live with the lack of a high impact option. Presumably they will know what they like. </p><p></p><p>So all the hate vs love stuff, overblown really IMHO. There are reasons to both like and dislike Essentials, just like any new stuff. I mean I wouldn't have designed 4e EXACTLY the way it is now from the start either. I really like it, but nothing is perfect. I don't think generalization gets you far either.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5375247, member: 82106"] I think there's a combination of reasons. I also doubt it is that clear cut for most people as far as loving or hating it. There are plenty of things that I think are positive about Essentials. It certainly presents a cleaned up version of the game with less useless feats and whatnot. OTOH if I look at Essentials on its own I find the classes far too pigeonholed and dragging around a lot of unnecessary hard coded features. I'd never be satisfied with it as a complete stand-alone game. I also don't think much of the no-daily martial silliness. All it does is take tools out of the player's hands they can use to have fun and help set the pacing of the game. OTOH as a supplement to existing 4e none of the annoyances really mean much since you have a considerably more flexible set of content to fall back on. I'd still rather see the martial classes with daily power options, but I'd be the last to complain about what any particular player WANTS to play and if that is a Slayer then they'll just have to live with the lack of a high impact option. Presumably they will know what they like. So all the hate vs love stuff, overblown really IMHO. There are reasons to both like and dislike Essentials, just like any new stuff. I mean I wouldn't have designed 4e EXACTLY the way it is now from the start either. I really like it, but nothing is perfect. I don't think generalization gets you far either. [/QUOTE]
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