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<blockquote data-quote="AbdulAlhazred" data-source="post: 5375384" data-attributes="member: 82106"><p>Except it really actually makes practically no difference. Say you have a level 11 party, there's going to be in a typical battle 2-3 or maybe even more conditions dropped on top of monsters per turn. Typically you'll have at least EIGHT of them running at a time, of which maybe 2-3 are marks. The fighter's mark is pretty mindless, you attack you mark. It MIGHT be a decision if you have several marking defenders in your party. </p><p></p><p>OTOH the Knight has to keep track of which stance he's in, AND anticipate the future situation in order to decide if he say needs to switch after his attack etc. He's GOT to keep track of which stance he's in. In theory this could be tracking less things, but it is an item that always has to be tracked and for which at least one and possibly two decisions per round need to be made. I'm really not seeing the increased simplicity here at all.</p><p></p><p>Overall if you have an all Essentials party with mostly martial characters the total tracking load probably is less beyond mid-heroic. The total tracking and decision load on a given defender? It will be pretty much the same and at low heroic possibly more. At best I'm seeing little difference here at all for any reasonably likely party configuration (which pretty well HAS to include a Warpriest and is unlikely not to include a Mage). You still have all the other regular considerations too, flanking, etc. Nothing really wrong about the Essentials martial classes, but they are going to do very little to reduce tracking. Someone playing a Slayer may well get away with not having to be responsible for any conditions beyond their own stance and AP status, so that could be nice for some people, but I don't think it will make the overall issue less.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5375384, member: 82106"] Except it really actually makes practically no difference. Say you have a level 11 party, there's going to be in a typical battle 2-3 or maybe even more conditions dropped on top of monsters per turn. Typically you'll have at least EIGHT of them running at a time, of which maybe 2-3 are marks. The fighter's mark is pretty mindless, you attack you mark. It MIGHT be a decision if you have several marking defenders in your party. OTOH the Knight has to keep track of which stance he's in, AND anticipate the future situation in order to decide if he say needs to switch after his attack etc. He's GOT to keep track of which stance he's in. In theory this could be tracking less things, but it is an item that always has to be tracked and for which at least one and possibly two decisions per round need to be made. I'm really not seeing the increased simplicity here at all. Overall if you have an all Essentials party with mostly martial characters the total tracking load probably is less beyond mid-heroic. The total tracking and decision load on a given defender? It will be pretty much the same and at low heroic possibly more. At best I'm seeing little difference here at all for any reasonably likely party configuration (which pretty well HAS to include a Warpriest and is unlikely not to include a Mage). You still have all the other regular considerations too, flanking, etc. Nothing really wrong about the Essentials martial classes, but they are going to do very little to reduce tracking. Someone playing a Slayer may well get away with not having to be responsible for any conditions beyond their own stance and AP status, so that could be nice for some people, but I don't think it will make the overall issue less. [/QUOTE]
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