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Sword and Board...of DEATH!
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1724376" data-attributes="member: 15945"><p>1- TWF and Imp Shield bash are pretty much the basic setup necessary, Imp shield charge is great fun (especially with some beefy Str and possible an enlarged user), but works only on charges. Imp Shield Slam is pretty nice , but may just be a bit useless at the level you will be able to acquire it without multiclassing - which would assuming you start at level 12 be the 21st level ?</p><p></p><p>2- Your assumptions concerning shields and sizes are correct - check the descriptions of shield in the PHB. Heavy shields are rather disadvantegous with this style, as they result in a -4 to both attacks (not being a light weapon) in comparison to -2 with a medium shield. </p><p></p><p>3 - As the shield is wielded as an off-hand weapon, you can only apply half your normal Str Bonus to any damage dealt with it, sorry. Divine Might does apply fully, though.</p><p></p><p>4 - Despite the inital flavour text, only the _shield_ bonus to AC is boosted. As the shield bonus is a purely defensive bonus under 3.5 (one of the major oversights and bungles on part of WotC, but I disgress ), its offensive capability (if any) remains unaffected by Divine Shield.</p><p></p><p>Finally - To be honest, while I very much like the sword and board TWF combo with Divine Might in the background (and it can be very effective in mid-level play), I sincerly doubt a single class Paladin will find it to be the best possible build. You will get its full benefits only by level 15, Imp.Shield charge only by 18th level if you follow your initial setup. If you are the primary tank of your group, your damage output will be sub-par until then, and you might face severe difficulties to batter down opposition with unpenetrated DR through the sheer power of your blows alone. YMMV</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1724376, member: 15945"] 1- TWF and Imp Shield bash are pretty much the basic setup necessary, Imp shield charge is great fun (especially with some beefy Str and possible an enlarged user), but works only on charges. Imp Shield Slam is pretty nice , but may just be a bit useless at the level you will be able to acquire it without multiclassing - which would assuming you start at level 12 be the 21st level ? 2- Your assumptions concerning shields and sizes are correct - check the descriptions of shield in the PHB. Heavy shields are rather disadvantegous with this style, as they result in a -4 to both attacks (not being a light weapon) in comparison to -2 with a medium shield. 3 - As the shield is wielded as an off-hand weapon, you can only apply half your normal Str Bonus to any damage dealt with it, sorry. Divine Might does apply fully, though. 4 - Despite the inital flavour text, only the _shield_ bonus to AC is boosted. As the shield bonus is a purely defensive bonus under 3.5 (one of the major oversights and bungles on part of WotC, but I disgress ), its offensive capability (if any) remains unaffected by Divine Shield. Finally - To be honest, while I very much like the sword and board TWF combo with Divine Might in the background (and it can be very effective in mid-level play), I sincerly doubt a single class Paladin will find it to be the best possible build. You will get its full benefits only by level 15, Imp.Shield charge only by 18th level if you follow your initial setup. If you are the primary tank of your group, your damage output will be sub-par until then, and you might face severe difficulties to batter down opposition with unpenetrated DR through the sheer power of your blows alone. YMMV [/QUOTE]
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