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<blockquote data-quote="Lamoni" data-source="post: 1727555" data-attributes="member: 12680"><p>Just curious (I know this is off topic) but are there any spells that would be unbalancing if you gave the Paladin a full spellcaster level? I think the same goes with the Ranger. Maybe they didn't want them to beat any caster level checks or to make sure their spells are easily dispelled... but the spell selection is limiting enough without making the spells useless. A houserule that I would like to implement is to change the description on all Ranger and Paladin spells to be dependant on Ranger/Paladin level OR spellcaster level for determining the effects.</p><p></p><p>With that said, I think that there are several useful spells for the Paladin, but they are all found in Complete Divine and have nothing to do with combat... except for celestial barding which sort-of does. Sticking to the PHB, the only spell that looked attractive was Holy Sword.</p><p></p><p>Back on the topic, The point of having a shield is to have better defense. I think it is worth sacrificing damage output. I would keep the shield, forget about bashing with it or animating it. Instead of spending the money to animate it, give it a nice ability like element resistance or fortification. It ends up being much cheaper to put defensive modifications on a shield and armor rather than just on armor. If they both equal +5, that costs 50,000 whereas armor with a +10 would cost 100,000.</p><p></p><p>EDIT: I partially retract my answer with the new pricing. Now it costs the same to add greater fire resistance to a +1 shield as it does to a +5 shield. Of the abilities that still standard +X enhancements I think that fortification is the only one that is still very worthwhile. Critical hits and sneak attacks can easily kill you at any level and being able to just negate them is quite nice. Of course you can now have armor with fortification and still add resistance to every element type on top of it so having a shield doesn't help the pricing much anymore which is unfortunate. Why did they make the pricing change?</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1727555, member: 12680"] Just curious (I know this is off topic) but are there any spells that would be unbalancing if you gave the Paladin a full spellcaster level? I think the same goes with the Ranger. Maybe they didn't want them to beat any caster level checks or to make sure their spells are easily dispelled... but the spell selection is limiting enough without making the spells useless. A houserule that I would like to implement is to change the description on all Ranger and Paladin spells to be dependant on Ranger/Paladin level OR spellcaster level for determining the effects. With that said, I think that there are several useful spells for the Paladin, but they are all found in Complete Divine and have nothing to do with combat... except for celestial barding which sort-of does. Sticking to the PHB, the only spell that looked attractive was Holy Sword. Back on the topic, The point of having a shield is to have better defense. I think it is worth sacrificing damage output. I would keep the shield, forget about bashing with it or animating it. Instead of spending the money to animate it, give it a nice ability like element resistance or fortification. It ends up being much cheaper to put defensive modifications on a shield and armor rather than just on armor. If they both equal +5, that costs 50,000 whereas armor with a +10 would cost 100,000. EDIT: I partially retract my answer with the new pricing. Now it costs the same to add greater fire resistance to a +1 shield as it does to a +5 shield. Of the abilities that still standard +X enhancements I think that fortification is the only one that is still very worthwhile. Critical hits and sneak attacks can easily kill you at any level and being able to just negate them is quite nice. Of course you can now have armor with fortification and still add resistance to every element type on top of it so having a shield doesn't help the pricing much anymore which is unfortunate. Why did they make the pricing change? [/QUOTE]
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