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Sword and board paladin and feats
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<blockquote data-quote="Zaruthustran" data-source="post: 3120072" data-attributes="member: 1457"><p>Divine Shield is crazy powerful. So plan on going that route, and pick up the PHB2 feat that lets you get an extra attack with your bash (the one that is essentially TWF, only applies to fighting with a shield).</p><p></p><p>Use your shield as your primary weapon and wield whatever hand weapon you choose as your off-hand weapon. This'll let you get iterative attacks with your (spiked, heavy, bashing) shield, and apply your full Str bonus to damage. </p><p></p><p>Remember you can get 1 1/2 times your Str bonus when you use a one-handed weapon in two hands. So for that shield charge, drop your hand weapon and add your other hand to the shield (see Captain America).</p><p></p><p>Ideal combo for you is shield in your primary hand, nothing in your off hand, and armor spikes. This way you can TWF with the shield (wielded two-handed for 1.5xStr) and armor spikes as your off-hand attack (likely a knee or spiked-helmet head butt). The free off-hand lets you grab a wand, potion, rope, whatever without having to sheathe or ditch a loose hand weapon.</p><p></p><p>For your specific questions:</p><p></p><p>1. Keep the 15 Str. Bump it to 16 at 4th, then get a +2 Str item. The +4 mod will become +6 when you use two hands on your shield.</p><p></p><p>2. Shield Ward is not worth it.</p><p></p><p>3. Take the feat that lets you TWF with a shield. With your low Dex, your only other route to TWF is two levels of Ranger. </p><p></p><p>4. Extra turning, so you can get more uses out of divine shield.</p><p></p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3120072, member: 1457"] Divine Shield is crazy powerful. So plan on going that route, and pick up the PHB2 feat that lets you get an extra attack with your bash (the one that is essentially TWF, only applies to fighting with a shield). Use your shield as your primary weapon and wield whatever hand weapon you choose as your off-hand weapon. This'll let you get iterative attacks with your (spiked, heavy, bashing) shield, and apply your full Str bonus to damage. Remember you can get 1 1/2 times your Str bonus when you use a one-handed weapon in two hands. So for that shield charge, drop your hand weapon and add your other hand to the shield (see Captain America). Ideal combo for you is shield in your primary hand, nothing in your off hand, and armor spikes. This way you can TWF with the shield (wielded two-handed for 1.5xStr) and armor spikes as your off-hand attack (likely a knee or spiked-helmet head butt). The free off-hand lets you grab a wand, potion, rope, whatever without having to sheathe or ditch a loose hand weapon. For your specific questions: 1. Keep the 15 Str. Bump it to 16 at 4th, then get a +2 Str item. The +4 mod will become +6 when you use two hands on your shield. 2. Shield Ward is not worth it. 3. Take the feat that lets you TWF with a shield. With your low Dex, your only other route to TWF is two levels of Ranger. 4. Extra turning, so you can get more uses out of divine shield. -z [/QUOTE]
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