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<blockquote data-quote="Tony Vargas" data-source="post: 7213470" data-attributes="member: 996"><p>Polearm Mastery is a sacrifice, sure. IIRC, there's also an S&B feat, though, and it too has gotten some good press around here. Shaping your PC's development around a magic item is classic a D&D thing to do, too, so I wouldn't feel bad about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The Cleric/Fighter who found the lets-not-give-anything-away-magic-longsword way back when my old group was exploring the brand-new Citadel in 3.0, ended up taking more fighter levels than originally intended and picking feats to suit the weapon. </p><p></p><p> Shields do cramp your style a bit, thanks to object-interaction. One option is to carry around a javelin or other throwable weapon, early in a fight, you can toss it before closing, giving you a little more flexiblity in who you attack and where you move, if that flexibility is still at a premium, pull another, when you ready to settle into melee, draw the longsword.</p><p></p><p></p><p>The other obvious option is to keep the glaive, and use the longsword when you really need the bonus to hit, ability to damage certain creatures, or whatever other special it has. The longsword is a versatile weapon, so you could drop the glaive and wield it two-handed, rather than switch to S&B.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7213470, member: 996"] Polearm Mastery is a sacrifice, sure. IIRC, there's also an S&B feat, though, and it too has gotten some good press around here. Shaping your PC's development around a magic item is classic a D&D thing to do, too, so I wouldn't feel bad about it. ;) The Cleric/Fighter who found the lets-not-give-anything-away-magic-longsword way back when my old group was exploring the brand-new Citadel in 3.0, ended up taking more fighter levels than originally intended and picking feats to suit the weapon. Shields do cramp your style a bit, thanks to object-interaction. One option is to carry around a javelin or other throwable weapon, early in a fight, you can toss it before closing, giving you a little more flexiblity in who you attack and where you move, if that flexibility is still at a premium, pull another, when you ready to settle into melee, draw the longsword. The other obvious option is to keep the glaive, and use the longsword when you really need the bonus to hit, ability to damage certain creatures, or whatever other special it has. The longsword is a versatile weapon, so you could drop the glaive and wield it two-handed, rather than switch to S&B. [/QUOTE]
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