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<blockquote data-quote="Tormenet" data-source="post: 1359685" data-attributes="member: 15690"><p>My homebrew is based on the Afghanistan region after Alexander's generals squabbled. The influences are Afghan, Persian, Indian, Parthian, and Hellenistic Greek. I'd be glad to send you the Player's Guide. If that interests you I can send you the more filled out DM's version. </p><p></p><p>The link below has little setting introductory information, but reading the Session recaps will give you a good idea of the flavor. I reccomend the Prelude and the Session 20 recap as they have lots of links to surf around with.</p><p></p><p>Tormenet</p><p>*******************</p><p>Here is a sample (the code is derived from real-world Pushtunwali, the code of honor of Afghanistan's Pushtun tribes):</p><p></p><p>The Code of the Durrani tribes centers on two concepts: hospitality and revenge.</p><p></p><p>Hospitality</p><p>If asked for it is an obligation. The only major exception to this is that during combat an opponent’s request for hospitality can be denied. By custom, a host must support a guest in the same manner they live. A host can ask a guest no questions related to their background or reason for asking for hospitality for three days. After that time it is acceptable, but still avoided by the best hosts. A guest is allowed to stay under a host’s protection for thirty days. After this period a host may serve the guest chai green (tea)- a hint that the guest must leave within three days.</p><p></p><p>Every Durrani village maintains a building to house guests. Usually this is provided by the village’s richest or most powerful resident. This allows the host to network with visitors from out of town, enhancing his personal prosperity and prestige. </p><p></p><p>Revenge (Vendetta)</p><p>There are two types: limited and unlimited. </p><p></p><p>Following are some of the primary causes of vendetta:</p><p>* Murder, usually allows one-for-one retaliation, but if the person slain is important enough it can lead to an all out tribal conflict</p><p>* Spilling Blood, the code allows for an equivalent injury to be inflicted</p><p>* Injury to a person who is a tribe’s guest always results in unlimited tribal conflict. In almost every case the offending tribe will find itself assailed by all the other clans since such a violation offends the core of Duraani ethics. Exploiting hospitality to get access to an opponent is equally offensive.</p><p>* Wife-abduction, one way of getting a bride is to snatch her. By custom, the woman’s tribe has one year to get her back, if not she belongs to her abductor and is considered a badge of pride. (Note: Killing someone to get her back is considered murder and brings the appropriate consequences. However, shedding blood is always overlooked in these cases.)</p></blockquote><p></p>
[QUOTE="Tormenet, post: 1359685, member: 15690"] My homebrew is based on the Afghanistan region after Alexander's generals squabbled. The influences are Afghan, Persian, Indian, Parthian, and Hellenistic Greek. I'd be glad to send you the Player's Guide. If that interests you I can send you the more filled out DM's version. The link below has little setting introductory information, but reading the Session recaps will give you a good idea of the flavor. I reccomend the Prelude and the Session 20 recap as they have lots of links to surf around with. Tormenet ******************* Here is a sample (the code is derived from real-world Pushtunwali, the code of honor of Afghanistan's Pushtun tribes): The Code of the Durrani tribes centers on two concepts: hospitality and revenge. Hospitality If asked for it is an obligation. The only major exception to this is that during combat an opponent’s request for hospitality can be denied. By custom, a host must support a guest in the same manner they live. A host can ask a guest no questions related to their background or reason for asking for hospitality for three days. After that time it is acceptable, but still avoided by the best hosts. A guest is allowed to stay under a host’s protection for thirty days. After this period a host may serve the guest chai green (tea)- a hint that the guest must leave within three days. Every Durrani village maintains a building to house guests. Usually this is provided by the village’s richest or most powerful resident. This allows the host to network with visitors from out of town, enhancing his personal prosperity and prestige. Revenge (Vendetta) There are two types: limited and unlimited. Following are some of the primary causes of vendetta: * Murder, usually allows one-for-one retaliation, but if the person slain is important enough it can lead to an all out tribal conflict * Spilling Blood, the code allows for an equivalent injury to be inflicted * Injury to a person who is a tribe’s guest always results in unlimited tribal conflict. In almost every case the offending tribe will find itself assailed by all the other clans since such a violation offends the core of Duraani ethics. Exploiting hospitality to get access to an opponent is equally offensive. * Wife-abduction, one way of getting a bride is to snatch her. By custom, the woman’s tribe has one year to get her back, if not she belongs to her abductor and is considered a badge of pride. (Note: Killing someone to get her back is considered murder and brings the appropriate consequences. However, shedding blood is always overlooked in these cases.) [/QUOTE]
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