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Sword and Sorcery Saga v. 1.02 and NEW Adventure Conversion!
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<blockquote data-quote="The_Gneech" data-source="post: 3721471" data-attributes="member: 6779"><p>Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>re: ability mods, I used the standard model of "1 physical stat is worth 2 mental stats" (which is why half-orcs get -2 Int and Cha to pay for their +2 Str in <em>D&D</em>, for example).</p><p></p><p>I created the races primarily with setting flavor in mind, but also for each one to particularly shine when in their favored class. For example, if you look at the Aristocrat (Royalty) in the NPCs appendix, the High Man variant loses some of his combat ability (Melee Defense and Knowledge: Tactics) but becomes a super-focused statesman. Similarly, someone from the Sea People would probably not make that great a Scout, but is custom-made to be one heck of a Rogue.</p><p></p><p>In the case of the Easterling, there's not <em>that</em> much benefit for martial characters, really. Adding Martial Arts to their bonus feats doesn't give them an immediate benefit, and any really dedicated martial artist character is probably taking levels in Warrior anyway, which means the benefit is redundant anyhow. That combined with -2 Con is likely to make the Easterling actually a sub-standard choice for making a martial artist -- but might make a scholar interested in picking up a little hand-to-hand ability.</p><p></p><p>Of all the races, the one I'd say gets the shaft probably is the Horse Lord, because they are, if you'll excuse the expression, rather one-trick ponies. Without their riding and horsebow, they don't have much to go on. I might beef them up a little in future iterations, but I'm not sure how just yet.</p><p></p><p>My real worry at this point, is if maybe the favored class mechanic I came up with doesn't front-load characters too much. But I haven't figured out a good solution to that yet either.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 3721471, member: 6779"] Thanks! :) re: ability mods, I used the standard model of "1 physical stat is worth 2 mental stats" (which is why half-orcs get -2 Int and Cha to pay for their +2 Str in [i]D&D[/i], for example). I created the races primarily with setting flavor in mind, but also for each one to particularly shine when in their favored class. For example, if you look at the Aristocrat (Royalty) in the NPCs appendix, the High Man variant loses some of his combat ability (Melee Defense and Knowledge: Tactics) but becomes a super-focused statesman. Similarly, someone from the Sea People would probably not make that great a Scout, but is custom-made to be one heck of a Rogue. In the case of the Easterling, there's not [i]that[/i] much benefit for martial characters, really. Adding Martial Arts to their bonus feats doesn't give them an immediate benefit, and any really dedicated martial artist character is probably taking levels in Warrior anyway, which means the benefit is redundant anyhow. That combined with -2 Con is likely to make the Easterling actually a sub-standard choice for making a martial artist -- but might make a scholar interested in picking up a little hand-to-hand ability. Of all the races, the one I'd say gets the shaft probably is the Horse Lord, because they are, if you'll excuse the expression, rather one-trick ponies. Without their riding and horsebow, they don't have much to go on. I might beef them up a little in future iterations, but I'm not sure how just yet. My real worry at this point, is if maybe the favored class mechanic I came up with doesn't front-load characters too much. But I haven't figured out a good solution to that yet either. -The Gneech :cool: [/QUOTE]
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