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Sword and Sorcery Saga v. 1.02 and NEW Adventure Conversion!
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<blockquote data-quote="Aus_Snow" data-source="post: 4179543" data-attributes="member: 29112"><p>Fair enough. I'd like to get the creator's opinion, however.</p><p></p><p>I'll just have to (agree to) disagree with the CF deck being a case of 'GMs simply screwing over players'.</p><p></p><p>The main reason for suggesting its use is that it's awesome fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Secondly, the Critical Hit Deck is already incorporated in S&S Saga, and the two work <em>very</em> well together.</p><p></p><p>And as for AP, there is already DR and 'AC' for armour, as well as specific DR for several types. So having AP to help against DR, particularly with stuff like full plate, wouldn't be totally out of the question, I would've thought. Complicated? No. But to everyone's taste? Certainly not. It's from Conan OGL (along with several other parts of S&SS), and does a good job there, so. . .</p><p></p><p>Of course, adding those rules in is pretty simple, and I could always do that myself. I only wanted to get The_Gneech's word on whether they might mesh well with the rest of his rules. I don't have anything invested in that happening or not, and there's no axe to grind either.</p><p></p><p>Anyway, that's my reasoning, as it stands. But, like I said, I'm not fussed what happens really. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4179543, member: 29112"] Fair enough. I'd like to get the creator's opinion, however. I'll just have to (agree to) disagree with the CF deck being a case of 'GMs simply screwing over players'. The main reason for suggesting its use is that it's awesome fun. :D Secondly, the Critical Hit Deck is already incorporated in S&S Saga, and the two work [I]very[/I] well together. And as for AP, there is already DR and 'AC' for armour, as well as specific DR for several types. So having AP to help against DR, particularly with stuff like full plate, wouldn't be totally out of the question, I would've thought. Complicated? No. But to everyone's taste? Certainly not. It's from Conan OGL (along with several other parts of S&SS), and does a good job there, so. . . Of course, adding those rules in is pretty simple, and I could always do that myself. I only wanted to get The_Gneech's word on whether they might mesh well with the rest of his rules. I don't have anything invested in that happening or not, and there's no axe to grind either. Anyway, that's my reasoning, as it stands. But, like I said, I'm not fussed what happens really. :) [/QUOTE]
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