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Sword and Sorcery Saga v. 1.02 and NEW Adventure Conversion!
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<blockquote data-quote="pukunui" data-source="post: 4517045" data-attributes="member: 54629"><p>That's a 4e thing, isn't it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I've never liked the whole favored class thing anyway, so I'll most likely drop it just like they did with the actual SWSE rules.</p><p></p><p>I was just looking at a few of them and I was wondering about "attack action". I assume that means you have to make an attack using the arcane attack bonus, but that's not really an action all of its own, is it? Should it read "standard action" or something?</p><p></p><p>On a related note, I see that some of your spells cost XP. One thing that I really like about 4e is that there is no way to lose XP any longer. If I wanted to use your system but get rid of all XP costs, what would you suggest I use instead? A monetary cost?</p><p></p><p>Cool! Can't wait!</p><p></p><p>OK. If I do end up going with a SAGA fantasy game instead of 4e, it'll be a while before anyone needs a prestige class anyway ... and if I do need some before you've done yours, I'll probably just convert a SWSE one.</p><p></p><p>Yeah. That's cool. I've always loved artifacts but I've never gotten to use any in a game. The 4e ones look pretty cool. I doubt they're all that compatible with the Saga rules though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Yeah, I don't like standard +x items anyway. It's the <em>flaming</em> in flaming sword that I like. Have you got any guidelines for potions? I know you've got that some of the spells can be turned into potions, but I don't see anything about healing potions (in fact, I don't really see any rules for healing at all in your pdf).</p><p></p><p>OK. So it would be up to me as GM to determine if it has any mechanical benefit?</p><p></p><p>OK. I see that now. My next question is thus: why does brew poison require remove poison as a prerequisite? Is that so you can't harm yourself with your own poisons? Also, do you have any rules for poisons or do you just use the 3.5 ones or something?</p><p></p><p>I wonder if there's some other way to do it. I don't really like the idea of having minimum level requirements, at least not for base class talents. That is part of what I like about the SWSE talents -- that they <em>don't</em> have things like minimum level requirements. It's much more open-ended that way.</p><p></p><p>I was afraid you'd say that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I'd be willing to consider using 3.5 classes that have been converted to talent-tree classes that use the Saga system in all other respects. But I would be hesitant to use anything else from 3.5, particularly the overly complicated monsters with their horrible statblocks and the overly complicated combat resolution mechanics. I seriously came to loathe 3.5 towards the end ... The primary reason I like 4e is that it's so much easier to DM - both in terms of the complexity of combat and the complexity and formatting of monsters and their statblocks. If only the 4e classes were the same ... but instead of simplifying them as well, they've only gone and made them <em>more</em> complex!</p><p></p><p>Good to know.</p></blockquote><p></p>
[QUOTE="pukunui, post: 4517045, member: 54629"] That's a 4e thing, isn't it? ;) I've never liked the whole favored class thing anyway, so I'll most likely drop it just like they did with the actual SWSE rules. I was just looking at a few of them and I was wondering about "attack action". I assume that means you have to make an attack using the arcane attack bonus, but that's not really an action all of its own, is it? Should it read "standard action" or something? On a related note, I see that some of your spells cost XP. One thing that I really like about 4e is that there is no way to lose XP any longer. If I wanted to use your system but get rid of all XP costs, what would you suggest I use instead? A monetary cost? Cool! Can't wait! OK. If I do end up going with a SAGA fantasy game instead of 4e, it'll be a while before anyone needs a prestige class anyway ... and if I do need some before you've done yours, I'll probably just convert a SWSE one. Yeah. That's cool. I've always loved artifacts but I've never gotten to use any in a game. The 4e ones look pretty cool. I doubt they're all that compatible with the Saga rules though. :( Yeah, I don't like standard +x items anyway. It's the [I]flaming[/I] in flaming sword that I like. Have you got any guidelines for potions? I know you've got that some of the spells can be turned into potions, but I don't see anything about healing potions (in fact, I don't really see any rules for healing at all in your pdf). OK. So it would be up to me as GM to determine if it has any mechanical benefit? OK. I see that now. My next question is thus: why does brew poison require remove poison as a prerequisite? Is that so you can't harm yourself with your own poisons? Also, do you have any rules for poisons or do you just use the 3.5 ones or something? I wonder if there's some other way to do it. I don't really like the idea of having minimum level requirements, at least not for base class talents. That is part of what I like about the SWSE talents -- that they [I]don't[/I] have things like minimum level requirements. It's much more open-ended that way. I was afraid you'd say that. :( I'd be willing to consider using 3.5 classes that have been converted to talent-tree classes that use the Saga system in all other respects. But I would be hesitant to use anything else from 3.5, particularly the overly complicated monsters with their horrible statblocks and the overly complicated combat resolution mechanics. I seriously came to loathe 3.5 towards the end ... The primary reason I like 4e is that it's so much easier to DM - both in terms of the complexity of combat and the complexity and formatting of monsters and their statblocks. If only the 4e classes were the same ... but instead of simplifying them as well, they've only gone and made them [I]more[/I] complex! Good to know. [/QUOTE]
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