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Sword Coast Adventurer’s Guide: The First Official D&D 5E Setting
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<blockquote data-quote="epithet" data-source="post: 7676826" data-attributes="member: 6796566"><p>This has to be the most useless iteration of the edition wars so far. Seriously, we're fighting over which edition cranked out more content, faster?</p><p></p><p>This serves only to distract from what should probably be the most important consideration: should the content release for D&D right now be sped up? Personally, I have the impression that there is a focus on quality control and polish with these releases that has been absent in some of the "classic" releases. The broad involvement of the player base in the testing of new mechanics inevitably causes development to take longer, but produces a better end result.</p><p></p><p>I also think there is already a great body of source material for us to draw on for campaign material. If you're just looking for a dungeon crawl, there are dozens of modules out there to choose from, pretty easily converted into the current edition. Third-party tools like Kobold Fight Club make it easy to generate 5th edition encounters if you don't want to crunch the numbers yourself. That frees the developers of new products to focus more on creating interesting stories and characters to add texture to their world.</p><p></p><p>My only real criticism of the product release schedule thus far is that it is all Forgotten Realms, all the time. It is easy enough to convert this stuff to a setting like Greyhawk, but the settings that are a little different, like Eberron and Athas, really need some base-level support to make them fully operational in the current edition, and I don't see that support forthcoming. The Eberron focussed UA article was a pretty good start, but by no means sufficient. Athas, because of how different it is, will require even more attention. My hope is that once the Mystic gets its brain all sorted out, Athas will get its turn. That looks like it might take a while, unfortunately.</p><p></p><p>I also believe that the suits at Hasbro need to pull their heads out of their corporate fundament and provide a reasonable license to 3rd party content creators. We've seen that companies like Necromancer/Frog God and Sasquatch can finagle the terminology covered by the legacy OGL to create material that is basically compatible with the 5th Edition, but it's asinine that they should have to tap-dance around certain terms and thread the needle of creating compatible content without overtly stating that it is compatible with D&D 5e. That kind of bovine manure just makes WotC seem out of touch and silly, perhaps unfairly as a result of a legal department more focussed on action figures and related accessories.</p></blockquote><p></p>
[QUOTE="epithet, post: 7676826, member: 6796566"] This has to be the most useless iteration of the edition wars so far. Seriously, we're fighting over which edition cranked out more content, faster? This serves only to distract from what should probably be the most important consideration: should the content release for D&D right now be sped up? Personally, I have the impression that there is a focus on quality control and polish with these releases that has been absent in some of the "classic" releases. The broad involvement of the player base in the testing of new mechanics inevitably causes development to take longer, but produces a better end result. I also think there is already a great body of source material for us to draw on for campaign material. If you're just looking for a dungeon crawl, there are dozens of modules out there to choose from, pretty easily converted into the current edition. Third-party tools like Kobold Fight Club make it easy to generate 5th edition encounters if you don't want to crunch the numbers yourself. That frees the developers of new products to focus more on creating interesting stories and characters to add texture to their world. My only real criticism of the product release schedule thus far is that it is all Forgotten Realms, all the time. It is easy enough to convert this stuff to a setting like Greyhawk, but the settings that are a little different, like Eberron and Athas, really need some base-level support to make them fully operational in the current edition, and I don't see that support forthcoming. The Eberron focussed UA article was a pretty good start, but by no means sufficient. Athas, because of how different it is, will require even more attention. My hope is that once the Mystic gets its brain all sorted out, Athas will get its turn. That looks like it might take a while, unfortunately. I also believe that the suits at Hasbro need to pull their heads out of their corporate fundament and provide a reasonable license to 3rd party content creators. We've seen that companies like Necromancer/Frog God and Sasquatch can finagle the terminology covered by the legacy OGL to create material that is basically compatible with the 5th Edition, but it's asinine that they should have to tap-dance around certain terms and thread the needle of creating compatible content without overtly stating that it is compatible with D&D 5e. That kind of bovine manure just makes WotC seem out of touch and silly, perhaps unfairly as a result of a legal department more focussed on action figures and related accessories. [/QUOTE]
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