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Sword Coast Adventurer's Guide: Is it (stealthy) a reboot of the Forgotten Realms?
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<blockquote data-quote="DEFCON 1" data-source="post: 8819653" data-attributes="member: 7006"><p>The SCAG was meant to give the effects of what a reboot is meant to accomplish, while at the same time not overwriting and replacing what has come before.</p><p></p><p>Most traditional "reboots" do a previous thing over... replacing the original item with the new version that is meant to take its place. This allows the rights-holders to create something completely new, while at the same time keeping it in the known quantity space of the general public's knowledge.</p><p></p><p>The thing about the SCAG though that doesn't make it a "reboot" is that it doesn't replace and do over a previous historical era of the Realms. Instead, it was purposefully set at the furthest point along the timeline of Realms history. The SCAG and all the 5E adventure paths are the newest current history and thus aren't replacing anything, or changing or invalidating what went on in the past.</p><p></p><p>However, that being said... because they also aren't actually creating a new "setting book"... they aren't writing down all the events at this point in current history. They are just not detailing anything, that way if/when they decide to create a new book, they don't have to be beholden to what they came up with before. The SCAG is like Star Wars Episodes 7, 8 & 9... it had history to use and reference if they wanted... but really the time period was far enough forward that they could create new characters, new villains, new stories and not have to "fit it in" to the old stuff if they didn't want to.</p><p></p><p>And this is why I don't believe WotC has wanted to write a full campaign setting book like the Grey Box or the 3rd edition Forgotten Realms Campaign Setting book-- they didn't want to create a lot of details for areas that they might eventually want to place an adventure book in and might possibly would end having to change those details anyway. Had they done a full setting book when the SCAG came out... all the stuff they would have wrote for Baldur's Gate for instance would then be completely invalidated by the Descent Into Avernus book that created whole new details for that particular adventure. So what would the campaign setting ultimate have given them? Nothing. Just a lot of creative writing for that location that was then wiped away. So why do that to yourselves? By leaving the history open, the game designers can create whatever they want whenever they want.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8819653, member: 7006"] The SCAG was meant to give the effects of what a reboot is meant to accomplish, while at the same time not overwriting and replacing what has come before. Most traditional "reboots" do a previous thing over... replacing the original item with the new version that is meant to take its place. This allows the rights-holders to create something completely new, while at the same time keeping it in the known quantity space of the general public's knowledge. The thing about the SCAG though that doesn't make it a "reboot" is that it doesn't replace and do over a previous historical era of the Realms. Instead, it was purposefully set at the furthest point along the timeline of Realms history. The SCAG and all the 5E adventure paths are the newest current history and thus aren't replacing anything, or changing or invalidating what went on in the past. However, that being said... because they also aren't actually creating a new "setting book"... they aren't writing down all the events at this point in current history. They are just not detailing anything, that way if/when they decide to create a new book, they don't have to be beholden to what they came up with before. The SCAG is like Star Wars Episodes 7, 8 & 9... it had history to use and reference if they wanted... but really the time period was far enough forward that they could create new characters, new villains, new stories and not have to "fit it in" to the old stuff if they didn't want to. And this is why I don't believe WotC has wanted to write a full campaign setting book like the Grey Box or the 3rd edition Forgotten Realms Campaign Setting book-- they didn't want to create a lot of details for areas that they might eventually want to place an adventure book in and might possibly would end having to change those details anyway. Had they done a full setting book when the SCAG came out... all the stuff they would have wrote for Baldur's Gate for instance would then be completely invalidated by the Descent Into Avernus book that created whole new details for that particular adventure. So what would the campaign setting ultimate have given them? Nothing. Just a lot of creative writing for that location that was then wiped away. So why do that to yourselves? By leaving the history open, the game designers can create whatever they want whenever they want. [/QUOTE]
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