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Sword Coast Adventurer's Guide Neverwinter description mostly useless
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<blockquote data-quote="pming" data-source="post: 6920764" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>You need to go old-skool, dude. I'd rather have ten pages of maps, encounter tables and "area descriptions" that are nothing more than:<em>"The abandoned lighthouse at Rooks Point is avoided by the townsfolk, as it is a known meeting point for shadowy figures making shadowy deals that they don't want the authorities to interrupt".</em> Maybe another sentence or two about what type of flora/fauna can be found around the area, and maybe a 'rumor' the DM can use or ignore:<em>("Rumors are that the long-dead lighthouse keeper was a pirate at one point and retired here. His treasure, if any, was never found and some say he hid it somewhere on the grounds")</em>.</p><p></p><p>Any and all "historical facts" and "political machinations" can be dealt with in the first two pages of the book and then that's it. Don't scatter it all over the freaking place, because unless the DM is starting a fresh new campaign right then and there, chances are that the history/politics is going to be different (a little, to completely different). It's easy to just flip to page 4 than it is to try and parse out ever other paragraph of an areas description because those paragraphs deal with history that never happened in the DM's game or NPC's that have died or whatever.</p><p></p><p>Anyway, yeah. I'd suggest looking into and exploring all the "OSR" type things out there before going to WotC/Their Affiliates for good imagination-sparking. Besides, for the same price you can get a LOT more 'stuff' for your campaign. Stuff that you can integrate and weave into your own campaign using your imagination. It will make for a VASTLY SUPERIOR campaign that both you and your players will remember...or stick with SCAG books and have your players refer to your campaign as "Oh, yeah, right...that was two years ago we did that adventure. I did it again a couple months ago with that other group. Lets do something else as I know all the stuff in it". (...as if it's like a book, movie or video game and will all have the same plots, NPC's, politics, and oth....er...uh...yeah...I guess it would have all the same stuff going on... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6920764, member: 45197"] Hiya! You need to go old-skool, dude. I'd rather have ten pages of maps, encounter tables and "area descriptions" that are nothing more than:[I]"The abandoned lighthouse at Rooks Point is avoided by the townsfolk, as it is a known meeting point for shadowy figures making shadowy deals that they don't want the authorities to interrupt".[/I] Maybe another sentence or two about what type of flora/fauna can be found around the area, and maybe a 'rumor' the DM can use or ignore:[I]("Rumors are that the long-dead lighthouse keeper was a pirate at one point and retired here. His treasure, if any, was never found and some say he hid it somewhere on the grounds")[/I]. Any and all "historical facts" and "political machinations" can be dealt with in the first two pages of the book and then that's it. Don't scatter it all over the freaking place, because unless the DM is starting a fresh new campaign right then and there, chances are that the history/politics is going to be different (a little, to completely different). It's easy to just flip to page 4 than it is to try and parse out ever other paragraph of an areas description because those paragraphs deal with history that never happened in the DM's game or NPC's that have died or whatever. Anyway, yeah. I'd suggest looking into and exploring all the "OSR" type things out there before going to WotC/Their Affiliates for good imagination-sparking. Besides, for the same price you can get a LOT more 'stuff' for your campaign. Stuff that you can integrate and weave into your own campaign using your imagination. It will make for a VASTLY SUPERIOR campaign that both you and your players will remember...or stick with SCAG books and have your players refer to your campaign as "Oh, yeah, right...that was two years ago we did that adventure. I did it again a couple months ago with that other group. Lets do something else as I know all the stuff in it". (...as if it's like a book, movie or video game and will all have the same plots, NPC's, politics, and oth....er...uh...yeah...I guess it would have all the same stuff going on... ;) ). ^_^ Paul L. Ming [/QUOTE]
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