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Sword Coast Adventurer's Guide
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<blockquote data-quote="Ancalimon417" data-source="post: 6752801" data-attributes="member: 6803841"><p><strong>3 out of 5 rating for Sword Coast Adventurer's Guide</strong></p><p></p><p>It seems as though most of the content being delivered by WOTC to support the 5e rules has come across in a disjointed and unorganized way. This in my opinion also shows up in the content of the Sword Coast Adventurers Guide. Its like the development team for D&D doesn't have a well defined vision for where they want to take D&D and just keeps throwing stuff against the wall to see if it sticks, or they don't have the resources left to make the content rich products of editions past. The SCAG throws more stuff into the D&D mix with disjointed sections on describing the Sword Coast and its environs, repeats a lot of information on races which we already knew, puts some mix and match together of some limited new class features and some backgrounds to go with them and even puts some icing on the cake with some new cantrips for wizards, warlocks etc. The book just seems - random? Its like the developers wanted to put out a book with something in it so they threw what limited information they had on some paper and sold it to a marketplace that is hungry for D&D 5e content. Previous editions of books such as the "Forgotten Realms Campaign Setting" published in 2001 was an actual resource book that puts the information contained in the SCAG to shame. I understand that the older book had more of the Forgotten Realms world to describe, but it felt much more rich in content. I would have given a lower rating but gave it a 3 star just because something is better than nothing at this point.</p></blockquote><p></p>
[QUOTE="Ancalimon417, post: 6752801, member: 6803841"] [b]3 out of 5 rating for Sword Coast Adventurer's Guide[/b] It seems as though most of the content being delivered by WOTC to support the 5e rules has come across in a disjointed and unorganized way. This in my opinion also shows up in the content of the Sword Coast Adventurers Guide. Its like the development team for D&D doesn't have a well defined vision for where they want to take D&D and just keeps throwing stuff against the wall to see if it sticks, or they don't have the resources left to make the content rich products of editions past. The SCAG throws more stuff into the D&D mix with disjointed sections on describing the Sword Coast and its environs, repeats a lot of information on races which we already knew, puts some mix and match together of some limited new class features and some backgrounds to go with them and even puts some icing on the cake with some new cantrips for wizards, warlocks etc. The book just seems - random? Its like the developers wanted to put out a book with something in it so they threw what limited information they had on some paper and sold it to a marketplace that is hungry for D&D 5e content. Previous editions of books such as the "Forgotten Realms Campaign Setting" published in 2001 was an actual resource book that puts the information contained in the SCAG to shame. I understand that the older book had more of the Forgotten Realms world to describe, but it felt much more rich in content. I would have given a lower rating but gave it a 3 star just because something is better than nothing at this point. [/QUOTE]
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