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Sword Coast Adventurer's Guide
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<blockquote data-quote="Cascade" data-source="post: 6784539" data-attributes="member: 12879"><p><strong>3 out of 5 rating for Sword Coast Adventurer's Guide</strong></p><p></p><p>Opening background is thought out and well done. Many locations have generic maps to allow a DM to jump in. A lot of the story that a player could use is semi informative but just not deep enough to fully vet out. </p><p>The deity section is fairly well done. Locations of the main churches are very support with broad backgrounds. Probably my favorite part of the book. </p><p></p><p>Overall sword coast information was shallow. It was open ended for adding on to the base story line but just seemed to try and grab so much, but simply didn't have room to expand. This section is either too general or far too rambling for a generic feel. </p><p></p><p>Race section jumped around; either have options for the players or don't. Detailing out a race and then adding another without expansion just seemed hoj-poj. Some of the class section was well thought out and informative...just not thorough or equal for all of the classes. </p><p></p><p>Spells and factions were nice, again too brief. Overall, I get the feeling that was a collection of basic summaries for someone completely new wanting a brief over view of the Sword Coast with some splashes of detail to try and drag in the old gamers. </p><p></p><p>It's either too basic or lacks depth. It's pretty expensive for a new gamer and not enough content for a hard core one. If you have the cash, nice flavor but you can find it elsewhere.</p></blockquote><p></p>
[QUOTE="Cascade, post: 6784539, member: 12879"] [b]3 out of 5 rating for Sword Coast Adventurer's Guide[/b] Opening background is thought out and well done. Many locations have generic maps to allow a DM to jump in. A lot of the story that a player could use is semi informative but just not deep enough to fully vet out. The deity section is fairly well done. Locations of the main churches are very support with broad backgrounds. Probably my favorite part of the book. Overall sword coast information was shallow. It was open ended for adding on to the base story line but just seemed to try and grab so much, but simply didn't have room to expand. This section is either too general or far too rambling for a generic feel. Race section jumped around; either have options for the players or don't. Detailing out a race and then adding another without expansion just seemed hoj-poj. Some of the class section was well thought out and informative...just not thorough or equal for all of the classes. Spells and factions were nice, again too brief. Overall, I get the feeling that was a collection of basic summaries for someone completely new wanting a brief over view of the Sword Coast with some splashes of detail to try and drag in the old gamers. It's either too basic or lacks depth. It's pretty expensive for a new gamer and not enough content for a hard core one. If you have the cash, nice flavor but you can find it elsewhere. [/QUOTE]
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