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Sword Coast Adventurer's Guide
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<blockquote data-quote="Cristian Andreu" data-source="post: 6806129" data-attributes="member: 23822"><p><strong>4 out of 5 rating for Sword Coast Adventurer's Guide</strong></p><p></p><p>It is a short book, no doubts about it. Perhaps one might even say slightly overpriced considering the page number, although nothing scandalous. It's the only reason I'm giving it 4 stars instead of 5. That said, the SCAG attempts -and I think succeeds- in presenting two usually contradictory things: A book that's useful both to introduce new players to the Realms, and at the same time provide material for older players wishing to update into D&D 5e, all wrapped in a book of excellent production values. Focusing on a rather specific part of the Realms -the Sword Coast- helps achieve this, as well as acknowledging most long-time fans of the setting already own books from previous edition. The intent seems clear: Minimizing the reprinting of stuff we can already find elsewhere -and in far more detail-, and focusing on delivering a framework to plug old material into the new ruleset.With that in mind, I find the book a very good addition. It is more on the fluffy rather than the crunchy side, however, so bear that in mind if you prefer a more rules-packed product.</p></blockquote><p></p>
[QUOTE="Cristian Andreu, post: 6806129, member: 23822"] [b]4 out of 5 rating for Sword Coast Adventurer's Guide[/b] It is a short book, no doubts about it. Perhaps one might even say slightly overpriced considering the page number, although nothing scandalous. It's the only reason I'm giving it 4 stars instead of 5. That said, the SCAG attempts -and I think succeeds- in presenting two usually contradictory things: A book that's useful both to introduce new players to the Realms, and at the same time provide material for older players wishing to update into D&D 5e, all wrapped in a book of excellent production values. Focusing on a rather specific part of the Realms -the Sword Coast- helps achieve this, as well as acknowledging most long-time fans of the setting already own books from previous edition. The intent seems clear: Minimizing the reprinting of stuff we can already find elsewhere -and in far more detail-, and focusing on delivering a framework to plug old material into the new ruleset.With that in mind, I find the book a very good addition. It is more on the fluffy rather than the crunchy side, however, so bear that in mind if you prefer a more rules-packed product. [/QUOTE]
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