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Sword Coast Adventures v Xanathar's Guide
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<blockquote data-quote="toucanbuzz" data-source="post: 8036173" data-attributes="member: 19270"><p>No, the PHB, DMG, and Monster Manual are all you need to run any of the modules, which are generically set for any fantasy world you want. Knowing lore about the Forgotten Realms isn't necessary at all.</p><p></p><p>Personally, I'd suggest getting <em>Xanathar's Guide to Everything</em> at some point because it adds a plethora of new character options for each class as well as clarifying rules (e.g. falling, observing spellcasting), more traps, more specific downtime, more detail on awarding magic items, and names tables. It also adds several spells, but in practice, I've found some to be unbalanced so <em>caveat emptor.</em> You won't need it to run anything and many features won't help you with prewritten adventures, but it gives your players some choices once they've gamed for a bit and want something fresh when making a character.</p><p></p><p>I never bought <em>Sword Coast Adventures </em>because it seemed a little skimpy on content, and I already had Realms books from prior editions (so I know the setting fairly well). I've been just fine without it.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8036173, member: 19270"] No, the PHB, DMG, and Monster Manual are all you need to run any of the modules, which are generically set for any fantasy world you want. Knowing lore about the Forgotten Realms isn't necessary at all. Personally, I'd suggest getting [I]Xanathar's Guide to Everything[/I] at some point because it adds a plethora of new character options for each class as well as clarifying rules (e.g. falling, observing spellcasting), more traps, more specific downtime, more detail on awarding magic items, and names tables. It also adds several spells, but in practice, I've found some to be unbalanced so [I]caveat emptor.[/I] You won't need it to run anything and many features won't help you with prewritten adventures, but it gives your players some choices once they've gamed for a bit and want something fresh when making a character. I never bought [I]Sword Coast Adventures [/I]because it seemed a little skimpy on content, and I already had Realms books from prior editions (so I know the setting fairly well). I've been just fine without it. [/QUOTE]
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