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General Tabletop Discussion
*Dungeons & Dragons
Sword Coast book - not really a campaign setting? And some speculations about the future
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<blockquote data-quote="Mercurius" data-source="post: 6672886" data-attributes="member: 59082"><p>I agree with you, but that's been their overall approach so far with the story arcs. As I've said/complained before, my issue with 5E is that they are catering to two extremes only: On one hand there are people who want to only play the story arcs, one after the other; and then there are those who want to do their own thing and have time/energy/interest to do everything themselves - and this latter group only by default. There's a lot of space between those extremes - people who like tools, one-shot adventures, campaign stuff to get ideas form and enjoy, etc etc. I would include setting stuff in the middle, if a bit more towards the first group, in that it enables people to explore beyond the story arc; e.g. "further adventures in the Sword Coast."</p><p></p><p>What is exciting about this product is that it enables just that. However, it doesn't fully make sense without the accompanying DM treatment, unless there is far more setting material than advertised. And I will preemptively cut off the predictable "But...DM Classics!" As true as it is that one can always draw upon the entire product catalog either in PDF or used hard-copy form, to some degree 5E should be self-contained, especially with their approach of focus on the story arcs and in terms of guiding new folks into the hobby. The archives works for us old time "masters" and for "journeyman" newbies, but not for "apprentices." For the more enterprising newbie, a search through 40 years of back catalog can be fun. But for many a new book is far easier to work with, not to mention the fact that we still don't know what the 5E Realms looks like post-Sundering. So it seems inevitable that we see a fuller setting treatment, and hopefully sooner than later. Hopefully.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6672886, member: 59082"] I agree with you, but that's been their overall approach so far with the story arcs. As I've said/complained before, my issue with 5E is that they are catering to two extremes only: On one hand there are people who want to only play the story arcs, one after the other; and then there are those who want to do their own thing and have time/energy/interest to do everything themselves - and this latter group only by default. There's a lot of space between those extremes - people who like tools, one-shot adventures, campaign stuff to get ideas form and enjoy, etc etc. I would include setting stuff in the middle, if a bit more towards the first group, in that it enables people to explore beyond the story arc; e.g. "further adventures in the Sword Coast." What is exciting about this product is that it enables just that. However, it doesn't fully make sense without the accompanying DM treatment, unless there is far more setting material than advertised. And I will preemptively cut off the predictable "But...DM Classics!" As true as it is that one can always draw upon the entire product catalog either in PDF or used hard-copy form, to some degree 5E should be self-contained, especially with their approach of focus on the story arcs and in terms of guiding new folks into the hobby. The archives works for us old time "masters" and for "journeyman" newbies, but not for "apprentices." For the more enterprising newbie, a search through 40 years of back catalog can be fun. But for many a new book is far easier to work with, not to mention the fact that we still don't know what the 5E Realms looks like post-Sundering. So it seems inevitable that we see a fuller setting treatment, and hopefully sooner than later. Hopefully. [/QUOTE]
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