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<blockquote data-quote="Derren" data-source="post: 6941523" data-attributes="member: 2518"><p>Baldurs Gate was a licensed game and it was far from bad. Same applies to Neverwinter Nights.</p><p>And if you want more modern examples, look at Warhammer. In the huge pile of bad GW license games there are a few gems like the latest Total War or Battlefleet Gothic.</p><p></p><p>You just have to license to companies that know what they are doing.</p><p>Trouble is, ever since Dragon Age and Mass Effect, maybe even before, companies increasingly develop their own IPs they have complete control off instead of paying someone for their license and then have them interfere with their work. For studios to still put up with this they either have to be so small that they are not able to create their own IP (rather uncommon for fantasy considering how fast you can put together a generic LotR copy) or the IP must bring a lot of benefits, mostly in the form of an audience and media attention. And currently the D&D brand does not.</p><p>The 3rd options to have devoted fans make a game. See what the guys made with Shadowrun on Kickstarter. But unless your fan is really rich or is well known to gather enough Kickstarter money those games tend to have a low production value which also means the IP has basically to be free or very cheap and I do not see Hasbro agreeing to any of this.</p><p></p><p>Sometimes studios pick up IPs for games they want to do anyway as a shortcut. But for that the IP also has to be cheap without many strings attached. CD Projekt Red and Cyberpunk 2020 is an example of this.</p></blockquote><p></p>
[QUOTE="Derren, post: 6941523, member: 2518"] Baldurs Gate was a licensed game and it was far from bad. Same applies to Neverwinter Nights. And if you want more modern examples, look at Warhammer. In the huge pile of bad GW license games there are a few gems like the latest Total War or Battlefleet Gothic. You just have to license to companies that know what they are doing. Trouble is, ever since Dragon Age and Mass Effect, maybe even before, companies increasingly develop their own IPs they have complete control off instead of paying someone for their license and then have them interfere with their work. For studios to still put up with this they either have to be so small that they are not able to create their own IP (rather uncommon for fantasy considering how fast you can put together a generic LotR copy) or the IP must bring a lot of benefits, mostly in the form of an audience and media attention. And currently the D&D brand does not. The 3rd options to have devoted fans make a game. See what the guys made with Shadowrun on Kickstarter. But unless your fan is really rich or is well known to gather enough Kickstarter money those games tend to have a low production value which also means the IP has basically to be free or very cheap and I do not see Hasbro agreeing to any of this. Sometimes studios pick up IPs for games they want to do anyway as a shortcut. But for that the IP also has to be cheap without many strings attached. CD Projekt Red and Cyberpunk 2020 is an example of this. [/QUOTE]
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