Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Sword Coast Legends: After the fall.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6941950" data-attributes="member: 7006"><p>That's not the point.</p><p></p><p>Here was [MENTION=6776548]Corpsetaker[/MENTION]'s original comment that I responded to:</p><p></p><p></p><p></p><p>He is claiming that the D&D brand for video games on the whole is being hurt because SCL was a bad game. And that D&D's "reputation" as a license is thus being harmed. Which is baloney. That would mean that a video game company who is making an RPG would quite possibly choose NOT to base it upon D&D because the "D&D brand" for video games has been harmed too much and thus making your RPG with any other brand (licensed or new) would lead to more success than using D&D instead.</p><p></p><p>Which is ridiculous.</p><p></p><p>If an RPG does well or doesn't do well, it'll have almost nothing to do with the branding on top of it... it'll have to do with whether or not the game <em>actually works and is good</em>. Maybe it'll have the D&D brand on top of it... maybe it won't. If a game is bad, is it because the branding screwed it up, or is it because the game is just lousy? 9 times out of 10 (and probably like 99 times out of 100), it's cause the GAME sucks, not the brand they used on it.</p><p></p><p>I mean, here's an interesting thought experiment: Name a video game whose gameplay was good, fun, and engaging... but because of the <em>branding</em> they used to fluff it, screwed the game up and made it bomb. And had they instead released it without that branding, it would've done better and gone from a failure to an out-and-out success.</p><p></p><p>I can think of hundreds of games in the reverse... where the brand used was strong but the game died because gameplay blew chunks and was poorly made... but nothing's coming to mind the other way round. I'd be very interested to see what other people come up with on that.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6941950, member: 7006"] That's not the point. Here was [MENTION=6776548]Corpsetaker[/MENTION]'s original comment that I responded to: He is claiming that the D&D brand for video games on the whole is being hurt because SCL was a bad game. And that D&D's "reputation" as a license is thus being harmed. Which is baloney. That would mean that a video game company who is making an RPG would quite possibly choose NOT to base it upon D&D because the "D&D brand" for video games has been harmed too much and thus making your RPG with any other brand (licensed or new) would lead to more success than using D&D instead. Which is ridiculous. If an RPG does well or doesn't do well, it'll have almost nothing to do with the branding on top of it... it'll have to do with whether or not the game [I]actually works and is good[/I]. Maybe it'll have the D&D brand on top of it... maybe it won't. If a game is bad, is it because the branding screwed it up, or is it because the game is just lousy? 9 times out of 10 (and probably like 99 times out of 100), it's cause the GAME sucks, not the brand they used on it. I mean, here's an interesting thought experiment: Name a video game whose gameplay was good, fun, and engaging... but because of the [I]branding[/I] they used to fluff it, screwed the game up and made it bomb. And had they instead released it without that branding, it would've done better and gone from a failure to an out-and-out success. I can think of hundreds of games in the reverse... where the brand used was strong but the game died because gameplay blew chunks and was poorly made... but nothing's coming to mind the other way round. I'd be very interested to see what other people come up with on that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sword Coast Legends: After the fall.
Top