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Sword Coast Legends DM Tools - Twitch Event Recap
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<blockquote data-quote="neobolts" data-source="post: 6656190" data-attributes="member: 65244"><p><span style="font-size: 15px">Recap Part 1: Pre-Q&A</span></p><p></p><p>The stream is a mix of the E3 stuff the showed the press and some new Q&A.</p><p></p><ul> <li data-xf-list-type="ul"><strong>E3 Accolates </strong>- They do a rundown of their E3 accolades. </li> <li data-xf-list-type="ul"><strong>Pre-order Statue Update</strong> - They previewed the demon lord Belaphoss statue that comes with the Limited Editions of the game.<ul> <li data-xf-list-type="ul">Approx 12 inches high with a 24 inch wingspan </li> <li data-xf-list-type="ul">not to D&D tabletop scale, but they joked you could say he drank a growth potion </li> </ul> </li> <li data-xf-list-type="ul"><strong>DM pre-game prepwork video</strong> - they refer to this as "offline" mode<ul> <li data-xf-list-type="ul">They pulled up a pre-made Luskan and added custom NPC questgiver with specific weapons and situational dialog. They also added props and a vendor to the area. </li> <li data-xf-list-type="ul">They showed the game's world map, which covers the Sword Coast region and added a location to the map. </li> <li data-xf-list-type="ul">They generated a map using a tileset and other parameters. They chose the mountain tileset.<ul> <li data-xf-list-type="ul">They adjusted time of day </li> </ul> </li> <li data-xf-list-type="ul">The DM had already created a custom list of monsters that they intended to use, and had fully edited each monster's appearance, stat, abilities, equipment, and background. </li> <li data-xf-list-type="ul">They created an event, an ambush triggered at a location. </li> <li data-xf-list-type="ul">They showed an interior room (a single room cabin). Every object in the room had been hand placed with custom descriptions. </li> <li data-xf-list-type="ul">Props can trigger quests and new map location reveals, and quest completion. </li> <li data-xf-list-type="ul">They demonstrated a secret door and a hidden chest. </li> <li data-xf-list-type="ul">They showed a dungeon. Populated with default encounters that you can edit or replace freely. </li> <li data-xf-list-type="ul">More examples of prop placement. </li> <li data-xf-list-type="ul">Setting a monsters spell list.<ul> <li data-xf-list-type="ul">"Cloud Kill. It always reminds me of Baldur's Gate." </li> </ul> </li> </ul> </li> <li data-xf-list-type="ul"><strong>DM Point of View "real time" playthrough video</strong><ul> <li data-xf-list-type="ul">They mentioned the DM being represented by a wisp when intended to be visible to the players. </li> <li data-xf-list-type="ul"><strong>DM Threat Meter</strong> - Some features get "locked down" once the players are actually there and playing <span style="color: #008000">[more on this in the Q&A]</span><ul> <li data-xf-list-type="ul">Example: You can put a trap near the party but not on the party </li> </ul> </li> <li data-xf-list-type="ul">You can direct the mobs onto PC targets in real time. </li> <li data-xf-list-type="ul">You can add reinforcements. </li> <li data-xf-list-type="ul">They placed a dead NPC body and made it trapped (traps can be both object linked or trigger zones of the ground) </li> <li data-xf-list-type="ul">They add a Vrock on the fly that proves too hard so they adjust the mob's difficulty downward on the fly. </li> <li data-xf-list-type="ul">They mention "DM loot" <span style="color: #008000">[more on this in the Q&A]</span> </li> <li data-xf-list-type="ul">They "possess" a spider boss and run it and its abilities </li> </ul> </li> <li data-xf-list-type="ul">Some contest stuff happens and they take a short break </li> <li data-xf-list-type="ul">Some fans are involved in creating named swords, platemail, etc for the game. They have to be "lore accurate" and WotC approved as they are considered part of the FR canon. </li> </ul></blockquote><p></p>
[QUOTE="neobolts, post: 6656190, member: 65244"] [SIZE=4]Recap Part 1: Pre-Q&A[/SIZE] The stream is a mix of the E3 stuff the showed the press and some new Q&A. [LIST] [*][B]E3 Accolates [/B]- They do a rundown of their E3 accolades. [*][B]Pre-order Statue Update[/B] - They previewed the demon lord Belaphoss statue that comes with the Limited Editions of the game. [LIST] [*]Approx 12 inches high with a 24 inch wingspan [*]not to D&D tabletop scale, but they joked you could say he drank a growth potion [/LIST] [*][B]DM pre-game prepwork video[/B] - they refer to this as "offline" mode [LIST] [*]They pulled up a pre-made Luskan and added custom NPC questgiver with specific weapons and situational dialog. They also added props and a vendor to the area. [*]They showed the game's world map, which covers the Sword Coast region and added a location to the map. [*]They generated a map using a tileset and other parameters. They chose the mountain tileset. [LIST] [*]They adjusted time of day [/LIST] [*]The DM had already created a custom list of monsters that they intended to use, and had fully edited each monster's appearance, stat, abilities, equipment, and background. [*]They created an event, an ambush triggered at a location. [*]They showed an interior room (a single room cabin). Every object in the room had been hand placed with custom descriptions. [*]Props can trigger quests and new map location reveals, and quest completion. [*]They demonstrated a secret door and a hidden chest. [*]They showed a dungeon. Populated with default encounters that you can edit or replace freely. [*]More examples of prop placement. [*]Setting a monsters spell list. [LIST] [*]"Cloud Kill. It always reminds me of Baldur's Gate." [/LIST] [/LIST] [*][B]DM Point of View "real time" playthrough video[/B] [LIST] [*]They mentioned the DM being represented by a wisp when intended to be visible to the players. [*][B]DM Threat Meter[/B] - Some features get "locked down" once the players are actually there and playing [COLOR=#008000][more on this in the Q&A][/COLOR] [LIST] [*]Example: You can put a trap near the party but not on the party [/LIST] [*]You can direct the mobs onto PC targets in real time. [*]You can add reinforcements. [*]They placed a dead NPC body and made it trapped (traps can be both object linked or trigger zones of the ground) [*]They add a Vrock on the fly that proves too hard so they adjust the mob's difficulty downward on the fly. [*]They mention "DM loot" [COLOR=#008000][more on this in the Q&A][/COLOR] [*]They "possess" a spider boss and run it and its abilities [/LIST] [*]Some contest stuff happens and they take a short break [*]Some fans are involved in creating named swords, platemail, etc for the game. They have to be "lore accurate" and WotC approved as they are considered part of the FR canon. [/LIST] [/QUOTE]
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