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Sword Coast Legends DM Tools - Twitch Event Recap
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<blockquote data-quote="neobolts" data-source="post: 6656213" data-attributes="member: 65244"><p><span style="font-size: 15px">Recap Part 2: Q&A</span></p><p></p><p>They don't actually read out a specific question. They just address topics based on the viewer questions.</p><p></p><p><strong>Q&A for DM pre-game prepwork video</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Campaigns </strong>- Can create branching campaigns and quests.</li> <li data-xf-list-type="ul"><strong>Noncombat NPCs can be any creature.</strong><ul> <li data-xf-list-type="ul">Examples: Troll, goblin, spider.</li> </ul></li> <li data-xf-list-type="ul"><strong>Weather/seasons system, time of date</strong> can be adjusted on the fly and include lighting and fog. It helps to create a sense of passage of time if the party revisits an area.</li> <li data-xf-list-type="ul">More details on creature modification.</li> <li data-xf-list-type="ul"><strong>Linked Maps/Dungeon Floors</strong> - Maps can be linked together. A dungeon can have floors and the map generation parameters can be different for each floor. They have all of the templates for the campaign, so there are countless pregen layouts for all common situations a DM might encounter.</li> <li data-xf-list-type="ul">More discussion of DM real time movement and camera view controls.</li> </ul><p></p><p>They are hoping to do an in-depth character creator demo in a future video, hopefully soon.</p><p></p><p><strong>Q&A for DM Point of View "real time" playthrough video</strong></p><ul> <li data-xf-list-type="ul"><strong>Stabilize</strong> - They stabilize function was a necessity of the transition from tabletop to video game. An ally can spend time to get a downed player back up at 1-2 HP. Universal ability. Helps to account for real-life intrusions during live events since it isn't turn based.</li> <li data-xf-list-type="ul">Apparently some of the viewers were confused about the tone. The demo level they made had silly stuff (horse manure, movie references) but they remind viewers that the tone is based on their personal design choices.</li> <li data-xf-list-type="ul"><strong>Friendly fire </strong>- Can be turned on/off as it is linked to the overall dificulty level setting.</li> <li data-xf-list-type="ul"><strong>DM Threat</strong> - DM threat is only on during "real time" play, not during "offline" prepwork. You can make the game as unfair as you want during the prep work.<ul> <li data-xf-list-type="ul">"4 with 1, not 4 vs 1"<ul> <li data-xf-list-type="ul">The DM threat meter is a teaching tool showing the above concept. Video game DMs unfamiliar with tabletop D&D were bringing an adversarial mentality from video gaming that didn't match with the spirit of D&D. Playtesting at E3 reinforced the need for this.</li> </ul></li> </ul></li> <li data-xf-list-type="ul"><strong>NPC/Monster Attitude</strong> - You can change this on the fly. Examples were flipping a vendor to hostile combatant and setting a monster boss to friendly midfight to fight alongside the PCs against a common foe.</li> <li data-xf-list-type="ul"><strong>DM loot </strong>- Optional system where the DM Threat mechanic awards perks to the DM to bank and then later drop. Examples: a summon card for a specific random enemy such as a bugbear, a flask with an effect such as bless or frost weapon property.</li> </ul><p></p><p><strong>Expansion Plans</strong></p><ul> <li data-xf-list-type="ul">There will be an expansion called<strong> Rage of Demons</strong>.</li> <li data-xf-list-type="ul">It will include an appearance by <strong>Drizzt Do'Urden</strong>, but they can't go into specific at this time.</li> </ul><p></p><p>Then they did some more prize giveaways and wrapped up the video chat.</p></blockquote><p></p>
[QUOTE="neobolts, post: 6656213, member: 65244"] [SIZE=4]Recap Part 2: Q&A[/SIZE] They don't actually read out a specific question. They just address topics based on the viewer questions. [B]Q&A for DM pre-game prepwork video[/B] [LIST] [*][B]Campaigns [/B]- Can create branching campaigns and quests. [*][B]Noncombat NPCs can be any creature.[/B] [LIST] [*]Examples: Troll, goblin, spider. [/LIST] [*][B]Weather/seasons system, time of date[/B] can be adjusted on the fly and include lighting and fog. It helps to create a sense of passage of time if the party revisits an area. [*]More details on creature modification. [*][B]Linked Maps/Dungeon Floors[/B] - Maps can be linked together. A dungeon can have floors and the map generation parameters can be different for each floor. They have all of the templates for the campaign, so there are countless pregen layouts for all common situations a DM might encounter. [*]More discussion of DM real time movement and camera view controls. [/LIST] They are hoping to do an in-depth character creator demo in a future video, hopefully soon. [B]Q&A for DM Point of View "real time" playthrough video[/B] [LIST] [*][B]Stabilize[/B] - They stabilize function was a necessity of the transition from tabletop to video game. An ally can spend time to get a downed player back up at 1-2 HP. Universal ability. Helps to account for real-life intrusions during live events since it isn't turn based. [*]Apparently some of the viewers were confused about the tone. The demo level they made had silly stuff (horse manure, movie references) but they remind viewers that the tone is based on their personal design choices. [*][B]Friendly fire [/B]- Can be turned on/off as it is linked to the overall dificulty level setting. [*][B]DM Threat[/B] - DM threat is only on during "real time" play, not during "offline" prepwork. You can make the game as unfair as you want during the prep work. [LIST] [*]"4 with 1, not 4 vs 1" [LIST] [*]The DM threat meter is a teaching tool showing the above concept. Video game DMs unfamiliar with tabletop D&D were bringing an adversarial mentality from video gaming that didn't match with the spirit of D&D. Playtesting at E3 reinforced the need for this. [/LIST] [/LIST] [*][B]NPC/Monster Attitude[/B] - You can change this on the fly. Examples were flipping a vendor to hostile combatant and setting a monster boss to friendly midfight to fight alongside the PCs against a common foe. [*][B]DM loot [/B]- Optional system where the DM Threat mechanic awards perks to the DM to bank and then later drop. Examples: a summon card for a specific random enemy such as a bugbear, a flask with an effect such as bless or frost weapon property. [/LIST] [B]Expansion Plans[/B] [LIST] [*]There will be an expansion called[B] Rage of Demons[/B]. [*]It will include an appearance by [B]Drizzt Do'Urden[/B], but they can't go into specific at this time. [/LIST] Then they did some more prize giveaways and wrapped up the video chat. [/QUOTE]
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