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Sword Coast Legends is not D&D
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<blockquote data-quote="Ranes" data-source="post: 6708458" data-attributes="member: 4826"><p>I too have watched the videos and - apart from the fact that I think their videos betrayed a lack of experience of level design - I agree with the OP. It isn't quite what I was hoping for, which was something along the lines of NWN. Someone upthread said X-COM was the template for a turn-based D&D game and I totally agree but, as someone else has pointed out already, that lacks appeal for the multiplayer audience.</p><p></p><p>And on an aesthetic level, I'm disappointed that SCL's dungeons look more like Space Hulk interiors than dungeons.</p><p></p><p>I played PoE and found that it lacked the tactical depth and variety of Baldur's Gate but was otherwise pretty good. I'm holding out more hope for a better BG-like experience from Tides of Numenera. But what I'd really like to see is a multi-player D&D game which enables party members to act in pseudo-real time out of combat and then move to turn based once the PCs or bad guys go loud. I'm thinking in terms of the flawed but so almost-there Temple of Elemental Evil, which is next on my list to replay with the Circle of Eight mod.</p><p></p><p>I'll keep an eye on SCL and it might have enough appeal as a computer game to tempt me into buying it but it increasingly seems to be aimed at a much more casual gamer than this grognard.</p></blockquote><p></p>
[QUOTE="Ranes, post: 6708458, member: 4826"] I too have watched the videos and - apart from the fact that I think their videos betrayed a lack of experience of level design - I agree with the OP. It isn't quite what I was hoping for, which was something along the lines of NWN. Someone upthread said X-COM was the template for a turn-based D&D game and I totally agree but, as someone else has pointed out already, that lacks appeal for the multiplayer audience. And on an aesthetic level, I'm disappointed that SCL's dungeons look more like Space Hulk interiors than dungeons. I played PoE and found that it lacked the tactical depth and variety of Baldur's Gate but was otherwise pretty good. I'm holding out more hope for a better BG-like experience from Tides of Numenera. But what I'd really like to see is a multi-player D&D game which enables party members to act in pseudo-real time out of combat and then move to turn based once the PCs or bad guys go loud. I'm thinking in terms of the flawed but so almost-there Temple of Elemental Evil, which is next on my list to replay with the Circle of Eight mod. I'll keep an eye on SCL and it might have enough appeal as a computer game to tempt me into buying it but it increasingly seems to be aimed at a much more casual gamer than this grognard. [/QUOTE]
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