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Sword Coast Legends is not D&D
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<blockquote data-quote="DaveDash" data-source="post: 6728166" data-attributes="member: 6786202"><p>I am a computer gamer AND D&D player. I enjoy games like Diablo for what they're worth.</p><p></p><p>However I am disappointed in this game. It was advertised as a D&D game, and while I can understand changing some things to make it more MP/CRPG friendly, this game is basically a mix of Diablo and Divinity Original Sin.</p><p></p><p>No standard D&D skills. No skill checks. Very limited DM control. Quite hard to play with less than four players because of the way scaling seems to work.</p><p></p><p>This was advertised as a game that could be a digital TTRPG but it's nothing like it - at all.</p><p></p><p>There are better CRPG single player games and better CRPG multiplayer games. Even NWN with a DM offers a much better TTRPG experience than this.</p><p></p><p>It may get better over time, we'll see, but I think there are fundamental assumptions in the game that will prevent it from ever being great.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6728166, member: 6786202"] I am a computer gamer AND D&D player. I enjoy games like Diablo for what they're worth. However I am disappointed in this game. It was advertised as a D&D game, and while I can understand changing some things to make it more MP/CRPG friendly, this game is basically a mix of Diablo and Divinity Original Sin. No standard D&D skills. No skill checks. Very limited DM control. Quite hard to play with less than four players because of the way scaling seems to work. This was advertised as a game that could be a digital TTRPG but it's nothing like it - at all. There are better CRPG single player games and better CRPG multiplayer games. Even NWN with a DM offers a much better TTRPG experience than this. It may get better over time, we'll see, but I think there are fundamental assumptions in the game that will prevent it from ever being great. [/QUOTE]
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Sword Coast Legends is not D&D
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