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<blockquote data-quote="renevq" data-source="post: 7686889" data-attributes="member: 55931"><p>I like the 5e Ranger, both thematically (the best at this in any edition IMO) and in-vivo play. It is the absolute best class in the Exploration pillar of the game, and a well thought out ranger will absolutely crush it in exploration-heavy campaigns like OotA. That being said, it is a bit lacking in the combat department, although with a little optimization it can be brought up to snuff. I liked the latest UA subclass (Deep Stalker); it emphasizes the ambush aspect of the ranger, giving up a bit of DPR for a bit more Alpha striking capability (although, TBH, I am a bit biased towards since it favors the way I like to play), and the bonus spells known mitigate a major problem in that area.</p><p>Other fixes I would make would be:</p><p>- Make Hunter's Mark a Class Ability, and add extra damage if the target is a favored enemy.</p><p>- Detach Primeval Awareness from spellcasting, making it function more like the Paladin's Divine Sense.</p><p>- Fix the pet issue with a spell a-la Find Familiar/Steed. Make it a ritual for Rangers without needing to have the feat, and subsequent uses of the spell could be used to raise the pet when killed. A subclass or spells could be used to buff it.</p><p>- Like another poster said above, more flavorful/thematic spells that play to the Ranger's strengths.</p><p>- Somehow fix the level 20 capstone... it's not a bad ability, but not capstone worthy, either mechanically or thematically.</p></blockquote><p></p>
[QUOTE="renevq, post: 7686889, member: 55931"] I like the 5e Ranger, both thematically (the best at this in any edition IMO) and in-vivo play. It is the absolute best class in the Exploration pillar of the game, and a well thought out ranger will absolutely crush it in exploration-heavy campaigns like OotA. That being said, it is a bit lacking in the combat department, although with a little optimization it can be brought up to snuff. I liked the latest UA subclass (Deep Stalker); it emphasizes the ambush aspect of the ranger, giving up a bit of DPR for a bit more Alpha striking capability (although, TBH, I am a bit biased towards since it favors the way I like to play), and the bonus spells known mitigate a major problem in that area. Other fixes I would make would be: - Make Hunter's Mark a Class Ability, and add extra damage if the target is a favored enemy. - Detach Primeval Awareness from spellcasting, making it function more like the Paladin's Divine Sense. - Fix the pet issue with a spell a-la Find Familiar/Steed. Make it a ritual for Rangers without needing to have the feat, and subsequent uses of the spell could be used to raise the pet when killed. A subclass or spells could be used to buff it. - Like another poster said above, more flavorful/thematic spells that play to the Ranger's strengths. - Somehow fix the level 20 capstone... it's not a bad ability, but not capstone worthy, either mechanically or thematically. [/QUOTE]
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