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Sword Coast Legends Survey; Plus Ranger Feedback Results!
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<blockquote data-quote="Lord Twig" data-source="post: 7687011" data-attributes="member: 31754"><p>While I am very happy that WotC is going for a magic and pet Ranger, I am worried about the possible execution of the class.</p><p></p><p>Honestly the spell casting the Ranger currently has is good, but needs to be more flexible, so the Ranger can focus on survival one day and load up on combat spells the next. Bonus spells from subclasses would also be a good addition and would balance them with the Paladin, which currently gets far more spells prepared and all of their spells available to choose from each day.</p><p></p><p>For the pet, it needs to be controlled by the player and independent from the Ranger character. One of the major problems with the current Beastmaster is the requirement to sacrifice the Ranger's attacks to allow the beast to fight. They should act on the same initiative for simplicity.</p><p></p><p>If the animal companion's is worth one attack, then the simplest solution is to just not give the Ranger Extra Attack at level 5. </p><p></p><p>Then at 11th level you can give them an ability that allows either the Ranger or animal companion to get an extra attack on an enemy that has already been attacked by the other. This would emphasize the fact that they work better as a team. This would about equal the 3 attacks that fighters get at that level. At 20th they could both get an extra attack if they are on the same target.</p><p></p><p>The pet definitely needs to be more durable. If they don't want to pump up hit points they can add things like evasion or resistance to damage. Dedicated animal companion healing and revivify spells for the Ranger would be good too. An animal companion should be replaced, but it should be a big deal.</p><p></p><p>Final note: The Bonus Action as a limiter is overused. It should not be required here because all that does is limit two-weapon fighting, something that people want for the Ranger (myself included). It also conflicts with Hunter's Mark. Archery should be supported as well, but the current spell list already does that.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 7687011, member: 31754"] While I am very happy that WotC is going for a magic and pet Ranger, I am worried about the possible execution of the class. Honestly the spell casting the Ranger currently has is good, but needs to be more flexible, so the Ranger can focus on survival one day and load up on combat spells the next. Bonus spells from subclasses would also be a good addition and would balance them with the Paladin, which currently gets far more spells prepared and all of their spells available to choose from each day. For the pet, it needs to be controlled by the player and independent from the Ranger character. One of the major problems with the current Beastmaster is the requirement to sacrifice the Ranger's attacks to allow the beast to fight. They should act on the same initiative for simplicity. If the animal companion's is worth one attack, then the simplest solution is to just not give the Ranger Extra Attack at level 5. Then at 11th level you can give them an ability that allows either the Ranger or animal companion to get an extra attack on an enemy that has already been attacked by the other. This would emphasize the fact that they work better as a team. This would about equal the 3 attacks that fighters get at that level. At 20th they could both get an extra attack if they are on the same target. The pet definitely needs to be more durable. If they don't want to pump up hit points they can add things like evasion or resistance to damage. Dedicated animal companion healing and revivify spells for the Ranger would be good too. An animal companion should be replaced, but it should be a big deal. Final note: The Bonus Action as a limiter is overused. It should not be required here because all that does is limit two-weapon fighting, something that people want for the Ranger (myself included). It also conflicts with Hunter's Mark. Archery should be supported as well, but the current spell list already does that. [/QUOTE]
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