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<blockquote data-quote="Reinhart" data-source="post: 7683345" data-attributes="member: 13080"><p>Dargrimm is correct. I pointed out that the game clearly wasn't based on D&D rules when the advertisements started back in the Spring. It annoyed me that the various news sites kept repeating the press-release packet claims of "first-of-its-kind" and "based on the 5th edition ruleset" without actually just comparing it with the available ruleset and D&D video game predecessors. All you had to do was pay attention to the action and gui from the screenshots and videos to see it wasn't actually going to be D&D. </p><p></p><p>And if you know anything about game development cycles, this game would have to have been in production for long before the 5e rules were released. However according to an account I remember reading from Mike Mearls, WotC wasn't even aware of the game until they met the developers at GDC 2014. I suspect that Sword Coast Legends started as just an independent action RPG that distinguished itself by adding a real-time Dungeon Master Mode. Only once they had a working engine and prototype did they negotiate a licensing agreement and begin rebranding the game as D&D late last year.</p><p></p><p>None of this is bad so long as you're not brought here by the promise of having a game based on campaign building with table-top RPG style rules. I was hoping for the spiritual successor to Neverwinter Nights, and instead I saw something closer to Dragon Age, but with some cute multiplayer options. That's what disappointed me, but if I'd been given a more accurate description I think I would have liked it more. That's why I've been trying to get others to have more realistic expectations for their own sakes.</p></blockquote><p></p>
[QUOTE="Reinhart, post: 7683345, member: 13080"] Dargrimm is correct. I pointed out that the game clearly wasn't based on D&D rules when the advertisements started back in the Spring. It annoyed me that the various news sites kept repeating the press-release packet claims of "first-of-its-kind" and "based on the 5th edition ruleset" without actually just comparing it with the available ruleset and D&D video game predecessors. All you had to do was pay attention to the action and gui from the screenshots and videos to see it wasn't actually going to be D&D. And if you know anything about game development cycles, this game would have to have been in production for long before the 5e rules were released. However according to an account I remember reading from Mike Mearls, WotC wasn't even aware of the game until they met the developers at GDC 2014. I suspect that Sword Coast Legends started as just an independent action RPG that distinguished itself by adding a real-time Dungeon Master Mode. Only once they had a working engine and prototype did they negotiate a licensing agreement and begin rebranding the game as D&D late last year. None of this is bad so long as you're not brought here by the promise of having a game based on campaign building with table-top RPG style rules. I was hoping for the spiritual successor to Neverwinter Nights, and instead I saw something closer to Dragon Age, but with some cute multiplayer options. That's what disappointed me, but if I'd been given a more accurate description I think I would have liked it more. That's why I've been trying to get others to have more realistic expectations for their own sakes. [/QUOTE]
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