Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
SWORD COAST LEGENDS: Xbox and PS4!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 7672518" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That was my point. It is what they are *not* saying that has me concerned. These things matter to me with regards to if I'll buy a video game. Right now, the video game market is, IMHO, in a big change-over. The "big games" model, like Halo, Oblivion/Skyrim, and Destiny (...which, btw cost $500 <em>million</em> to make... O_O ) are going to die-off or mutate into something else... and the Indi video game sector is pumping out a bajillion games every week. And I'd say a GOOD percentage of those indi games are rather good if not outright excellent. I play a lot of 'alpha/beta-build' indi games; many of them are fun as is, and will only get better. Like "The Forest" or "Cities:Skyline" (both available on Steam). Lots of other cool games I just don't have the cash for right now (Stranded Deep, ARC, Salt, Blockscape, Medieval Engineers, Besieged, Kerbal Space Program, Kholat, the list goes on and on...!)</p><p></p><p> Anyway, before I get into a big diatribe about video game creation (I do that as a 'serious' hobby; I'm a 3D artist by trade, and have been making maps and assets for various video games since the day I installed DEU and WadAuthor for making DOOM maps back in 1994 and 1995), I'd just like to say that when a "big video game launch" deliberately hides things that a fair number of it's targeted audience would be interested in, it's <strong>always</strong> a bad sign.</p><p></p><p> So expect a game to be released that has many features that many people would assume would have been in it (re: modability, primarily; it <em>is</em> an RPG with direct player and DM input). Then, after some decent negative press/reviews, they announce that "Modability was always planned, but we just wanted to get it into all our fans hands, so we had to delay it for a bit. A patch will be forthcoming in the following weeks/months that will address this". It won't be a hard date. They will hem and haw about "soon" and "it's almost ready" for weeks if not months...trying to get as many people to buy into it before they release it. When they do, it will either (A) work flawlessly and be more than what was asked for [<em>very</em> unlikely), (B) it will work, but only barely meet the promised criteria [re: you, as a modder, have to jump through 19 hoops in order to get your new magic-item into the game....in stead of just a one or two click "import"], or (C) it will be released in two patches; one is for players and lets them access stuff uploaded by a DM, and the second one is for DMs...which will be basic [but don't worry, for the "serious DM" there is always the monthly subscription "Master Dungeon Tools" option which lets the DM add/change stuff he wants and store it all 'online' ala Obsidian Portal campaign's, but with SCL].</p><p></p><p> I'm hoping for A, but expecting C.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7672518, member: 45197"] Hiya! :) That was my point. It is what they are *not* saying that has me concerned. These things matter to me with regards to if I'll buy a video game. Right now, the video game market is, IMHO, in a big change-over. The "big games" model, like Halo, Oblivion/Skyrim, and Destiny (...which, btw cost $500 [I]million[/I] to make... O_O ) are going to die-off or mutate into something else... and the Indi video game sector is pumping out a bajillion games every week. And I'd say a GOOD percentage of those indi games are rather good if not outright excellent. I play a lot of 'alpha/beta-build' indi games; many of them are fun as is, and will only get better. Like "The Forest" or "Cities:Skyline" (both available on Steam). Lots of other cool games I just don't have the cash for right now (Stranded Deep, ARC, Salt, Blockscape, Medieval Engineers, Besieged, Kerbal Space Program, Kholat, the list goes on and on...!) Anyway, before I get into a big diatribe about video game creation (I do that as a 'serious' hobby; I'm a 3D artist by trade, and have been making maps and assets for various video games since the day I installed DEU and WadAuthor for making DOOM maps back in 1994 and 1995), I'd just like to say that when a "big video game launch" deliberately hides things that a fair number of it's targeted audience would be interested in, it's [B]always[/B] a bad sign. So expect a game to be released that has many features that many people would assume would have been in it (re: modability, primarily; it [I]is[/I] an RPG with direct player and DM input). Then, after some decent negative press/reviews, they announce that "Modability was always planned, but we just wanted to get it into all our fans hands, so we had to delay it for a bit. A patch will be forthcoming in the following weeks/months that will address this". It won't be a hard date. They will hem and haw about "soon" and "it's almost ready" for weeks if not months...trying to get as many people to buy into it before they release it. When they do, it will either (A) work flawlessly and be more than what was asked for [[I]very[/I] unlikely), (B) it will work, but only barely meet the promised criteria [re: you, as a modder, have to jump through 19 hoops in order to get your new magic-item into the game....in stead of just a one or two click "import"], or (C) it will be released in two patches; one is for players and lets them access stuff uploaded by a DM, and the second one is for DMs...which will be basic [but don't worry, for the "serious DM" there is always the monthly subscription "Master Dungeon Tools" option which lets the DM add/change stuff he wants and store it all 'online' ala Obsidian Portal campaign's, but with SCL]. I'm hoping for A, but expecting C. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
SWORD COAST LEGENDS: Xbox and PS4!
Top