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<blockquote data-quote="Yaarel" data-source="post: 9493735" data-attributes="member: 58172"><p>True. Maybe the original vibe of the Forgotten Realms was something like Lion,Witch,Wardrobe backdoor into Camelot with a dash of Neopaganism?</p><p></p><p>But honestly I prefer the expansion to encompass the rest of the planet. It is more diverse and inclusive. It is also a reminder, when borrowing tropes from other cultures, there is a place for such tropes, and to make an effort to understand these tropes from the point of view of the respective culture.</p><p></p><p>I get how having the entire world traipse across Camelot, sotospeak, can be jarring to the feel of the setting. At the same time, the result probably feels more like America at large, where perhaps more players can relate to the setting. To be fair, there are still places, where a DM can curate a "regional setting" with a more specific cultural feel. For example, Moonshae is a go-to for Celtic Britain tropes. It is probably fine if one of the islands, or even just one city and its hinterland can correspond Camelot with its odd amalgam of Roman, Anglo-Saxon, and Celtic. (The Norland island looks like a place for Vikings in the British Isles, including Dublin/Dyflinn). Meanwhile the rest of the planet makes it normal to explore the tropes from other cultures.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9493735, member: 58172"] True. Maybe the original vibe of the Forgotten Realms was something like Lion,Witch,Wardrobe backdoor into Camelot with a dash of Neopaganism? But honestly I prefer the expansion to encompass the rest of the planet. It is more diverse and inclusive. It is also a reminder, when borrowing tropes from other cultures, there is a place for such tropes, and to make an effort to understand these tropes from the point of view of the respective culture. I get how having the entire world traipse across Camelot, sotospeak, can be jarring to the feel of the setting. At the same time, the result probably feels more like America at large, where perhaps more players can relate to the setting. To be fair, there are still places, where a DM can curate a "regional setting" with a more specific cultural feel. For example, Moonshae is a go-to for Celtic Britain tropes. It is probably fine if one of the islands, or even just one city and its hinterland can correspond Camelot with its odd amalgam of Roman, Anglo-Saxon, and Celtic. (The Norland island looks like a place for Vikings in the British Isles, including Dublin/Dyflinn). Meanwhile the rest of the planet makes it normal to explore the tropes from other cultures. [/QUOTE]
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