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<blockquote data-quote="Majoru Oakheart" data-source="post: 7671609" data-attributes="member: 5143"><p>There's been hints of it. I suspect from what they've said that there will be two methods of creating a campaign. You can quick create a campaign by selecting small, medium, or large and a tileset and it will generator a "campaign" using that tileset with monsters appropriate for it. Then, you can use the DM tools in order to modify the monsters and traps and NPCS on the fly by controlling them and making a story to go with them.</p><p></p><p>Then the second method, I suspect will work similar to Neverwinter Night's adventure creator from the answers they've given to questions. You'll be able to make maps using tiles with a certain theme. You can place monsters, traps, and NPCs. You can use a basic scripting language to create dialog trees.</p><p></p><p>I suspect that the adventure creation tools are the last thing they are working on, mind you. I have a feeling we are going to be looking at a post launch release of the tools for making adventures since they refuse to show them.</p><p></p><p>As for the rest of the concerns here, I believe that the large part of the extra cost of the Deluxe Edition is the tileset. I'm guessing that the tileset includes new textures, new buildings, new decorations, and so on. I'm guessing tilesets are going to be 10 or 15 dollars each. The Beholder likely costs $5 or less.</p><p></p><p>I believe that both of them will be available for purchase separately. But I do think that everything that comes with the Deluxe Edition will end up costing more than $20 total after the fact so that people who buy the Deluxe Edition don't feel ripped off. However, if all you want is the DM stuff(the wisp, the tileset, and the beholder), I actually think it'll come to less than $20.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 7671609, member: 5143"] There's been hints of it. I suspect from what they've said that there will be two methods of creating a campaign. You can quick create a campaign by selecting small, medium, or large and a tileset and it will generator a "campaign" using that tileset with monsters appropriate for it. Then, you can use the DM tools in order to modify the monsters and traps and NPCS on the fly by controlling them and making a story to go with them. Then the second method, I suspect will work similar to Neverwinter Night's adventure creator from the answers they've given to questions. You'll be able to make maps using tiles with a certain theme. You can place monsters, traps, and NPCs. You can use a basic scripting language to create dialog trees. I suspect that the adventure creation tools are the last thing they are working on, mind you. I have a feeling we are going to be looking at a post launch release of the tools for making adventures since they refuse to show them. As for the rest of the concerns here, I believe that the large part of the extra cost of the Deluxe Edition is the tileset. I'm guessing that the tileset includes new textures, new buildings, new decorations, and so on. I'm guessing tilesets are going to be 10 or 15 dollars each. The Beholder likely costs $5 or less. I believe that both of them will be available for purchase separately. But I do think that everything that comes with the Deluxe Edition will end up costing more than $20 total after the fact so that people who buy the Deluxe Edition don't feel ripped off. However, if all you want is the DM stuff(the wisp, the tileset, and the beholder), I actually think it'll come to less than $20. [/QUOTE]
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