Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Sword dueling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="durin" data-source="post: 1645235" data-attributes="member: 17821"><p>You could use the system from Neverwinter Nights. Introduce a Parry Skill. When a parry is made, its attacker's Attack Bonus +d20 vs. defender's Parry Skill +d20. It's simple, but it's also a lot more complicated.</p><p></p><p>If you are worried about everyone under the sun taking this and bogging down your combat terribly you could try a number of different options...</p><p>-- Restrict the parry to certain kinds of swords that it makes sense for.</p><p>-- Restrict the kind of weapons one can parry. (A rapier blocks a great axe? um, no)</p><p>-- Add a feat called Parry, make Expertise and Combat Reflexes prereqs.</p><p> (Heck, for that matter you could just use Expertise as your Parrying mechanic. --> more on this below)</p><p>-- Require the parrying character to give up his next move action because he is now too occupied with finishing the parry.</p><p>-- Restrict the number of blows one can parry in a turn to the number of attacks one's BAB provides.</p><p></p><p>Now that I look at it all again, Expertise might be the least complicated way to go. As a DM, you simply describe any roll that would normally have hit, but not with expertise, as being parried. That might be the simpest way to go.</p><p><em>ex. Durin's AC is 18. He is wielding a longsword and declares Expertise of +4 for the round. Durin's AC is now 22. </em></p><p><em>Thief of Always rolls a 14 plus his Attack bonus of +6, which results in a 20.</em></p><p><em>Normally this would hit Durin's AC, but not at the moment because of his Expertise. Durin parries Thief of Always' attack.</em></p><p></p><p>Another idea might be to make a Parry Feat that reads like this:</p><p></p><p><strong>PARRY [GENERAL]</strong></p><p>You are adept at blocking strikes from your opponents while using a one-handed sword.</p><p><strong>Prerequisite</strong>: BAB +6/+1, Proficiency with one-handed swords.</p><p><strong>Benefit</strong>: As a standard action you may attempt to parry any one melee attack. To accomplish this, roll d20 + your attack bonus with the parrying weapon against the attacker's roll to hit. If your roll equals or exceeds the rollto hit you, the attack is parried.</p><p>As a portion of a full round action, any single attack can be sacrificed to parry any one melee attack against you. Therefore, if you have three attacks per round, you may attack once and parry twice, etc.</p><p></p><p>Still another idea might be to make a Parry skill that simply adds to armor class and handle it like Tumble is treated in Neverwinter Nights. Every five ranks in one's Parry skill adds a competence bonus of +1 to one's AC, but only while wielding a one handed sword. Anything that causes one to lose one's Dex bonus to AC also causes one to lose this competence bonus.</p><p></p><p>Hope this helps,</p><p>durin</p><p></p><p>P.S. I mentioned one handed swords a lot. I am only referring to a class of weapons. I meant it has to be a sword that can be wielded one handed. I did not mean the character must use it one handed. If the character wants to use a one handed sword in two hands, that's perfectly fine.</p></blockquote><p></p>
[QUOTE="durin, post: 1645235, member: 17821"] You could use the system from Neverwinter Nights. Introduce a Parry Skill. When a parry is made, its attacker's Attack Bonus +d20 vs. defender's Parry Skill +d20. It's simple, but it's also a lot more complicated. If you are worried about everyone under the sun taking this and bogging down your combat terribly you could try a number of different options... -- Restrict the parry to certain kinds of swords that it makes sense for. -- Restrict the kind of weapons one can parry. (A rapier blocks a great axe? um, no) -- Add a feat called Parry, make Expertise and Combat Reflexes prereqs. (Heck, for that matter you could just use Expertise as your Parrying mechanic. --> more on this below) -- Require the parrying character to give up his next move action because he is now too occupied with finishing the parry. -- Restrict the number of blows one can parry in a turn to the number of attacks one's BAB provides. Now that I look at it all again, Expertise might be the least complicated way to go. As a DM, you simply describe any roll that would normally have hit, but not with expertise, as being parried. That might be the simpest way to go. [I]ex. Durin's AC is 18. He is wielding a longsword and declares Expertise of +4 for the round. Durin's AC is now 22. Thief of Always rolls a 14 plus his Attack bonus of +6, which results in a 20. Normally this would hit Durin's AC, but not at the moment because of his Expertise. Durin parries Thief of Always' attack.[/I] Another idea might be to make a Parry Feat that reads like this: [B]PARRY [GENERAL][/B] You are adept at blocking strikes from your opponents while using a one-handed sword. [B]Prerequisite[/B]: BAB +6/+1, Proficiency with one-handed swords. [B]Benefit[/B]: As a standard action you may attempt to parry any one melee attack. To accomplish this, roll d20 + your attack bonus with the parrying weapon against the attacker's roll to hit. If your roll equals or exceeds the rollto hit you, the attack is parried. As a portion of a full round action, any single attack can be sacrificed to parry any one melee attack against you. Therefore, if you have three attacks per round, you may attack once and parry twice, etc. Still another idea might be to make a Parry skill that simply adds to armor class and handle it like Tumble is treated in Neverwinter Nights. Every five ranks in one's Parry skill adds a competence bonus of +1 to one's AC, but only while wielding a one handed sword. Anything that causes one to lose one's Dex bonus to AC also causes one to lose this competence bonus. Hope this helps, durin P.S. I mentioned one handed swords a lot. I am only referring to a class of weapons. I meant it has to be a sword that can be wielded one handed. I did not mean the character must use it one handed. If the character wants to use a one handed sword in two hands, that's perfectly fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sword dueling
Top