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Sword & Fist
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<blockquote data-quote="Messageboard Golem" data-source="post: 2008064" data-attributes="member: 18387"><p>Sword and Fist is a 96 page softcover that is overpriced at USD19.95. It is divided into 5 chapters. The first chapter covers feats and skills. Many of teh feats are disappointing, IMHO. They just don't interest me. Some have ridiculous requirements, such as Blindsight 5 ft. radius and Eyes in the Back of Your Head, both of which require a WIS of 19, and Improved Overrun, which requires four other feats. I was hoping to see more feats representing martial arts, but there are only a few. Guess I'll have to wait for Oriental Adventures. Can't we have more feats that don't have to do with combat? The skills section is short, but provides some intersting new uses for PHB skills. </p><p>The next chapter covers prestige classes. Soem of these are interesting, but others are too specialized or silly. I think the idea was to give players ideas for developing their own prestige classes. The Devoted Defender and Drunken Master are pretty ridiculous, and everyone will want the Weapon Master. Sigh.</p><p>The third chapter descibes suggestions for the roles of fighters and monks in campaigns. This is pretty basic stuff, not for experienced gamers. Some of the examples are specific to Greyhawk and others apply only to certain prestige classes.</p><p>Chapter 4 gives suggestions for playing different types of fighters, including which feats to get. There is also a strategy guide for fighting against various types of creatures.</p><p>Chapter 5lists various weapons, some really stupid and others drawn from old sources like Oriental Adventures The pic of the triple dagger is lame. Where are the Renaissance triple daggers? This chapter also has a weapon equivilency table for converting weapons from other cultures (such as the katana), new magic armor and weapons, vehicles, and fortresses. The rules for chariots are probably the best part of the book! The eight fortresses (actually one is an arena and another a monastery) vary in the level of description and are fairly generic, although still useful.</p><p>Overall, Sword and Fist is an optional buy. It adds little to the game, especially for experienced gamers, but does have some useful ideas. If I had to do it over again, I wouldn't have purchased this supplement. None of the players in my group like it either, except for the Weapon Master!</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008064, member: 18387"] Sword and Fist is a 96 page softcover that is overpriced at USD19.95. It is divided into 5 chapters. The first chapter covers feats and skills. Many of teh feats are disappointing, IMHO. They just don't interest me. Some have ridiculous requirements, such as Blindsight 5 ft. radius and Eyes in the Back of Your Head, both of which require a WIS of 19, and Improved Overrun, which requires four other feats. I was hoping to see more feats representing martial arts, but there are only a few. Guess I'll have to wait for Oriental Adventures. Can't we have more feats that don't have to do with combat? The skills section is short, but provides some intersting new uses for PHB skills. The next chapter covers prestige classes. Soem of these are interesting, but others are too specialized or silly. I think the idea was to give players ideas for developing their own prestige classes. The Devoted Defender and Drunken Master are pretty ridiculous, and everyone will want the Weapon Master. Sigh. The third chapter descibes suggestions for the roles of fighters and monks in campaigns. This is pretty basic stuff, not for experienced gamers. Some of the examples are specific to Greyhawk and others apply only to certain prestige classes. Chapter 4 gives suggestions for playing different types of fighters, including which feats to get. There is also a strategy guide for fighting against various types of creatures. Chapter 5lists various weapons, some really stupid and others drawn from old sources like Oriental Adventures The pic of the triple dagger is lame. Where are the Renaissance triple daggers? This chapter also has a weapon equivilency table for converting weapons from other cultures (such as the katana), new magic armor and weapons, vehicles, and fortresses. The rules for chariots are probably the best part of the book! The eight fortresses (actually one is an arena and another a monastery) vary in the level of description and are fairly generic, although still useful. Overall, Sword and Fist is an optional buy. It adds little to the game, especially for experienced gamers, but does have some useful ideas. If I had to do it over again, I wouldn't have purchased this supplement. None of the players in my group like it either, except for the Weapon Master! [/QUOTE]
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