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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Sword & Fist
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<blockquote data-quote="ColonelHardisson" data-source="post: 2008085" data-attributes="member: 363"><p>I've been a staunch fan of this book since its appearance. I think that, as the first of the line, a lot of hopes were raised that it would be the be-all, end-all class book for Fighters and Monks. I think that few books could have met the expectations raised for this one. That said, this is a nice, solid little gem.</p><p></p><p>The Feats are nice. Although I had no real problems with them, I can see now where others might find a few of them ambiguously worded and tough to adjudicate. </p><p></p><p>The Prestige Classes are uniformly fun and imaginative. They range from the ones that make you think "jeez, that's so obvious I never would have thought of it" - the Warmaster, the Knight Protector - to the off-the-wall - Ravagers - to character types found in movies - Ghost Walker, Drunken Master. Overall, a very colorful, fun section of the book, which explodes former standards and provides inspiration for even more original, campaign-specific Prestige Classes.</p><p></p><p>The new weapons are generally cool. Despite all the wailing and gnashing of teeth, the Mercurial Greatsword, based on a sword in Gene Wolfe's "Shadow of the Torturer," "Claw of the Conciliator," "Sword of the Lictor," and "Citadel of the Autarch," is one of my favorites. Now, if only WotC did not take so long to give us the straight dope on what the damage done by this thing is.</p><p></p><p>The combat examples are something that are both helpful and fun to read. Some mistakes have been caught in them, though.</p><p></p><p>The section on strongholds and arenas is unexpected, but a nice surprise.</p><p></p><p>Sword and Fist provides a nice mix of material, all of it likely to spark even more ideas for the user.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 2008085, member: 363"] I've been a staunch fan of this book since its appearance. I think that, as the first of the line, a lot of hopes were raised that it would be the be-all, end-all class book for Fighters and Monks. I think that few books could have met the expectations raised for this one. That said, this is a nice, solid little gem. The Feats are nice. Although I had no real problems with them, I can see now where others might find a few of them ambiguously worded and tough to adjudicate. The Prestige Classes are uniformly fun and imaginative. They range from the ones that make you think "jeez, that's so obvious I never would have thought of it" - the Warmaster, the Knight Protector - to the off-the-wall - Ravagers - to character types found in movies - Ghost Walker, Drunken Master. Overall, a very colorful, fun section of the book, which explodes former standards and provides inspiration for even more original, campaign-specific Prestige Classes. The new weapons are generally cool. Despite all the wailing and gnashing of teeth, the Mercurial Greatsword, based on a sword in Gene Wolfe's "Shadow of the Torturer," "Claw of the Conciliator," "Sword of the Lictor," and "Citadel of the Autarch," is one of my favorites. Now, if only WotC did not take so long to give us the straight dope on what the damage done by this thing is. The combat examples are something that are both helpful and fun to read. Some mistakes have been caught in them, though. The section on strongholds and arenas is unexpected, but a nice surprise. Sword and Fist provides a nice mix of material, all of it likely to spark even more ideas for the user. [/QUOTE]
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