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<blockquote data-quote="Messageboard Golem" data-source="post: 2008319" data-attributes="member: 18387"><p>This is an average product, but it veers on being below average.</p><p></p><p>There is no excuse for the sheer number of errors and problematic rules in this rulebook. There are two explanations. The first is that WOTC doesn't really care about the rules </p><p>that much and they are just putting out bad products and expect us to swallow them. The second is that they have the worst editors in the world. </p><p>Frankly I think the first option is the most likely. The rapid backpedaling that we have seen and the fact that almost all of the</p><p>changes they made are exactly the same as what observers on Eric Noah's boards said makes me very suspicious. The errata do not make up for </p><p>a poorly put together book.</p><p></p><p>The price of the rulebook is high for the contents.</p><p></p><p>The contents themselves are only moderately useful. The feats are good in general and add a lot. The prestige classes are less useful,</p><p>because they are harder to modify, and they make many assumptions about the game world, something 3e in general</p><p>tries to avoid. Some of the prestige classes are ridiculously overpowered, and it was only after people complained that</p><p>the errata came out, fixing the problems. The saga of the halfling outrider's attack bonus is a good example of a ridiculously underpowered </p><p>prestige class.</p><p></p><p>The information on warrior societies was purfunctory, as were the insights into combat. Calculating probabilities isn't something I expect</p><p>to pay money for, considering it is both highly situation dependent and wuite easy to do oneself. The maps aren't that useful,</p><p>and are available in other products. The combat examples were good, though it seemed like one of the foes was usually a lot </p><p>dumber in their decisions.</p><p></p><p>The feats are worth it, the prestige classes give ideas but may need a lot of modification. The rest of the book is pretty</p><p>much skippable. About a 2.6, so I round up.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008319, member: 18387"] This is an average product, but it veers on being below average. There is no excuse for the sheer number of errors and problematic rules in this rulebook. There are two explanations. The first is that WOTC doesn't really care about the rules that much and they are just putting out bad products and expect us to swallow them. The second is that they have the worst editors in the world. Frankly I think the first option is the most likely. The rapid backpedaling that we have seen and the fact that almost all of the changes they made are exactly the same as what observers on Eric Noah's boards said makes me very suspicious. The errata do not make up for a poorly put together book. The price of the rulebook is high for the contents. The contents themselves are only moderately useful. The feats are good in general and add a lot. The prestige classes are less useful, because they are harder to modify, and they make many assumptions about the game world, something 3e in general tries to avoid. Some of the prestige classes are ridiculously overpowered, and it was only after people complained that the errata came out, fixing the problems. The saga of the halfling outrider's attack bonus is a good example of a ridiculously underpowered prestige class. The information on warrior societies was purfunctory, as were the insights into combat. Calculating probabilities isn't something I expect to pay money for, considering it is both highly situation dependent and wuite easy to do oneself. The maps aren't that useful, and are available in other products. The combat examples were good, though it seemed like one of the foes was usually a lot dumber in their decisions. The feats are worth it, the prestige classes give ideas but may need a lot of modification. The rest of the book is pretty much skippable. About a 2.6, so I round up. [/QUOTE]
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