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Sword? Looks more like a wall.
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<blockquote data-quote="Nicholas Vanderbilt" data-source="post: 4686617" data-attributes="member: 82266"><p>Okay so here's my dilema. I'm looking to set up a character for a new campaign one of my rp'ing group members is gonna run. Our characters will be beginning as 1st lvl characters within the country's military force. My character is going to have been a childhood friend of one of the other players' character (Who plans to make his character a walking armor class) The concept behind their friendship was that when they were hitting the start of their teen years they decided to train to be part of the military, my character training by trying to use heavy weaponry and the friend trained by using a tower shield as a defensive and offensive item. Our characters are roughly age 16-17 by game start (primarily so the friend, Human, has less to worry about in the high probability of time leaps affecting physical stats.) </p><p> </p><p>Now for a slight detail of my character's bio:</p><p> </p><p>He was born Illumian, and as a small child he was given to his Human god-parents (since his parents died while on an expedition). He attempted to emulate his adopted caretakers by having his haired died black and continuously suppressing his Luminous Sigils. He didn't want to seem "different" so he only kept them visible when he was by himself in his room. </p><p>Eventually he and a friend decided they wanted to train to become part of the military so that they could travel and meet as many strong people as they could. In thier trainging my character trained in the desire to be able to be agile but wield a strong weapon as opposed to the stereotypical agile fighters (rogue's and the such) He had found a love for the use of the Greatsword and trained with one as often as he could borrow one from his veteran god-father. While entering the military he continued to train with the treasured greatsword in solitude, using daggers and shortswords as weapons in front of all but his childhood friend. He used smaller weapons as a tool to balance the "differences" between himself and his foes, feeling that unless an enemy was worthy of facing him he'd have no reason to use his true strength and, thusly, his true weapon. As he became ever more proficient with his greatsword he began to desire the challenge of wielding weaponry of greater size. </p><p> </p><p>These things I plan to use as part of the flavor in building my character. I plan to have the Luminous Sigils of the Illumian race kept invisible around everyone, including his friend, only letting them out and into effect if facing an enemy where nobody else can view it, and, to almost the same degree, his greatsword usage in battle. As the character progresses I intend for the two things to be used in the open as though through showing pride with them. So far for the Luminous Sigils I hope to have them become noticed by his allies through some act of deperation or via the reaction Illumians have with "symbol" word spells. As for the greatsword I intend for it to more swiftly come into more constant use when being faced by a challenging enemy (i.e. an opponent/opponents of high enough CR to require him to step up his game.)</p><p> </p><p>Here's some of what I've begun planning for my character as I try to adapt him into his flavor of how he aspires himself to be:</p><p>Ability Scores (28-pt buy is the dm's standard with 15 -> 16 and beyond costing 2 points per) Str 16 Dex 14 Con 16 Int 10 Wis 10 and Cha 8</p><p>(As a note to avoid confusion the dm also has characters in his games get Character Bonus Feats every odd level)</p><p>Level 1: Fighter1 Weapon Focus, Power Attack (I want to use ways of doing additional damage in single strikes as a way of showing his aptitude for powerful strikes)</p><p>Level 2: Fighter2 Improved Sigil Aesh (As per its description it's like getting Weapon Specialization without having to wait till Fighter4)</p><p>Level 3: Fighter3 Gigantic Weapon (I plan to move the size category of weapons he trains with/uses up and Gigantic Weapon seemed like a perfect way to portray his progressed training, also allowing me to use a Huge Greatsword with only a -2 penalty on attacks if I choose to go that high)</p><p>Level 4: Scout1 Skirmish+1d6 (Again for his style of doing more damage with a weapon on a single strike) Trapfinding</p><p>Level 5: Fighter4 Leap of the Heavens (To dumb down the DC of a jump so that I don't need to make a 20' move first) Leap Attack (Adds even more sac'd BAB additional damage. Plus the fact that you must jump 10' it couples well with Skirmish and on top of that I needn't worry much about the DC needed if I'm close to an enemy anyway since I also have Leap of the Heavens on this lvl)</p><p>Level 6: Scout2 Battle Fortitude+1, Uncanny Dodge</p><p>Level 7: Scout3 Fast Movement+10 Ft, Skirmish+1d6/+1AC (Scout begins showing his versatility of agility and powerful damage by granting the AC bonus) Trackless Step, Fleet of Foot (This feet grants me an additional +10 Ft for my movement speed which, since I'm going to use a chain shirt, means I'll have a movement speed of 50' which will help in setting me up for some options to later extensions on my Skirmish.)</p><p>Level 8: Scout 4 (I haven't decided for certain what I want to do with the Bonus Feat from being lvl 4 Scout)</p><p>Level 9: Scout 5 Evasion (Always nice to have just plain and simple) Skirmish+2d6/+1AC (Pre-req for taking the next one!) Improved Skirmish (Perfectly set up to get it at the same time that I get the requirement to it, giving me a bonus 2d6 damage and bonus 2AC.)</p><p> </p><p>That's as far into the build I've gotten in terms of trying to match to flavor and style of this character. I tried to get as much of his style out in the Feats and Class Abilities as I could before level 10 in the chance of us not progressing the characters to much of a high level. </p><p> </p><p>So I'm wondering if anyone has thoughts on what kinds of things to look into trying to get as far as Feats and Items to bring out more of the flavor of my character. </p><p></p><p>As far as Items go I plan to get myself at bear minimum a Strength uping equip and a Rogue's Vest (Adds +2 to Reflex Saves and +1d6 to Skirmish which is simply awesome) I was also thinking of maybe looking into some boots that either add to jump scores or add to movement speed.</p><p> </p><p>Thanks in advance for any ideas on how to help pull out the flavor of the character.</p></blockquote><p></p>
[QUOTE="Nicholas Vanderbilt, post: 4686617, member: 82266"] Okay so here's my dilema. I'm looking to set up a character for a new campaign one of my rp'ing group members is gonna run. Our characters will be beginning as 1st lvl characters within the country's military force. My character is going to have been a childhood friend of one of the other players' character (Who plans to make his character a walking armor class) The concept behind their friendship was that when they were hitting the start of their teen years they decided to train to be part of the military, my character training by trying to use heavy weaponry and the friend trained by using a tower shield as a defensive and offensive item. Our characters are roughly age 16-17 by game start (primarily so the friend, Human, has less to worry about in the high probability of time leaps affecting physical stats.) Now for a slight detail of my character's bio: He was born Illumian, and as a small child he was given to his Human god-parents (since his parents died while on an expedition). He attempted to emulate his adopted caretakers by having his haired died black and continuously suppressing his Luminous Sigils. He didn't want to seem "different" so he only kept them visible when he was by himself in his room. Eventually he and a friend decided they wanted to train to become part of the military so that they could travel and meet as many strong people as they could. In thier trainging my character trained in the desire to be able to be agile but wield a strong weapon as opposed to the stereotypical agile fighters (rogue's and the such) He had found a love for the use of the Greatsword and trained with one as often as he could borrow one from his veteran god-father. While entering the military he continued to train with the treasured greatsword in solitude, using daggers and shortswords as weapons in front of all but his childhood friend. He used smaller weapons as a tool to balance the "differences" between himself and his foes, feeling that unless an enemy was worthy of facing him he'd have no reason to use his true strength and, thusly, his true weapon. As he became ever more proficient with his greatsword he began to desire the challenge of wielding weaponry of greater size. These things I plan to use as part of the flavor in building my character. I plan to have the Luminous Sigils of the Illumian race kept invisible around everyone, including his friend, only letting them out and into effect if facing an enemy where nobody else can view it, and, to almost the same degree, his greatsword usage in battle. As the character progresses I intend for the two things to be used in the open as though through showing pride with them. So far for the Luminous Sigils I hope to have them become noticed by his allies through some act of deperation or via the reaction Illumians have with "symbol" word spells. As for the greatsword I intend for it to more swiftly come into more constant use when being faced by a challenging enemy (i.e. an opponent/opponents of high enough CR to require him to step up his game.) Here's some of what I've begun planning for my character as I try to adapt him into his flavor of how he aspires himself to be: Ability Scores (28-pt buy is the dm's standard with 15 -> 16 and beyond costing 2 points per) Str 16 Dex 14 Con 16 Int 10 Wis 10 and Cha 8 (As a note to avoid confusion the dm also has characters in his games get Character Bonus Feats every odd level) Level 1: Fighter1 Weapon Focus, Power Attack (I want to use ways of doing additional damage in single strikes as a way of showing his aptitude for powerful strikes) Level 2: Fighter2 Improved Sigil Aesh (As per its description it's like getting Weapon Specialization without having to wait till Fighter4) Level 3: Fighter3 Gigantic Weapon (I plan to move the size category of weapons he trains with/uses up and Gigantic Weapon seemed like a perfect way to portray his progressed training, also allowing me to use a Huge Greatsword with only a -2 penalty on attacks if I choose to go that high) Level 4: Scout1 Skirmish+1d6 (Again for his style of doing more damage with a weapon on a single strike) Trapfinding Level 5: Fighter4 Leap of the Heavens (To dumb down the DC of a jump so that I don't need to make a 20' move first) Leap Attack (Adds even more sac'd BAB additional damage. Plus the fact that you must jump 10' it couples well with Skirmish and on top of that I needn't worry much about the DC needed if I'm close to an enemy anyway since I also have Leap of the Heavens on this lvl) Level 6: Scout2 Battle Fortitude+1, Uncanny Dodge Level 7: Scout3 Fast Movement+10 Ft, Skirmish+1d6/+1AC (Scout begins showing his versatility of agility and powerful damage by granting the AC bonus) Trackless Step, Fleet of Foot (This feet grants me an additional +10 Ft for my movement speed which, since I'm going to use a chain shirt, means I'll have a movement speed of 50' which will help in setting me up for some options to later extensions on my Skirmish.) Level 8: Scout 4 (I haven't decided for certain what I want to do with the Bonus Feat from being lvl 4 Scout) Level 9: Scout 5 Evasion (Always nice to have just plain and simple) Skirmish+2d6/+1AC (Pre-req for taking the next one!) Improved Skirmish (Perfectly set up to get it at the same time that I get the requirement to it, giving me a bonus 2d6 damage and bonus 2AC.) That's as far into the build I've gotten in terms of trying to match to flavor and style of this character. I tried to get as much of his style out in the Feats and Class Abilities as I could before level 10 in the chance of us not progressing the characters to much of a high level. So I'm wondering if anyone has thoughts on what kinds of things to look into trying to get as far as Feats and Items to bring out more of the flavor of my character. As far as Items go I plan to get myself at bear minimum a Strength uping equip and a Rogue's Vest (Adds +2 to Reflex Saves and +1d6 to Skirmish which is simply awesome) I was also thinking of maybe looking into some boots that either add to jump scores or add to movement speed. Thanks in advance for any ideas on how to help pull out the flavor of the character. [/QUOTE]
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