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General Tabletop Discussion
*Pathfinder & Starfinder
Sword Mage vs Rogue vs everybody else...(min-maxing and stacking damage questions)
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<blockquote data-quote="Gruns" data-source="post: 4592108" data-attributes="member: 10312"><p><strong>Part 2</strong></p><p></p><p></p><p></p><p>While the first question was answered, I'll add an example for clarity. The feat Improved Initiative gives a +4 FEAT Bonus to initiative. The feat Quick Draw gives a +2 FEAT Bonus to initiative (and does other stuff irrelevant to this). Since both of those bonuses are named FEAT Bonus, if a player takes both of the feats, he only gets +4 to his initiative, the better of the two values. Unnamed bonuses do stack with other unnamed bonuses.</p><p></p><p></p><p></p><p>For most "special attacks" (by which I assume you mean powers?) you do. This is mentioned in the "Hit" section of the power itself. Regardless of how many [W] damage you deal, you still only add your Ability Damage just once. For example, let's pick a simple one. The Fighter level one Daily, Brute Strike. It's just a simple Hit: 3[W] + Strength modifier damage. Let's assume a +2 Bastard Sword (d10) and 18 Strength. On a hit, you deal 3d10 + 6 damage, not 3d10 +18 damage as some may believe.</p><p></p><p>As for how your Swordmage is dishing out that much damage, it sounds like there were some minor math errors, at least with Burning Blade bonus. That said, it isn't inconceivable that he dish out this much damage with a d12 weapon, especially combined with Burning Blade and multi [W] attacks, which he isn't likely to be using every single round.</p><p></p><p>Later!</p><p>Gruns</p></blockquote><p></p>
[QUOTE="Gruns, post: 4592108, member: 10312"] [b]Part 2[/b] While the first question was answered, I'll add an example for clarity. The feat Improved Initiative gives a +4 FEAT Bonus to initiative. The feat Quick Draw gives a +2 FEAT Bonus to initiative (and does other stuff irrelevant to this). Since both of those bonuses are named FEAT Bonus, if a player takes both of the feats, he only gets +4 to his initiative, the better of the two values. Unnamed bonuses do stack with other unnamed bonuses. For most "special attacks" (by which I assume you mean powers?) you do. This is mentioned in the "Hit" section of the power itself. Regardless of how many [W] damage you deal, you still only add your Ability Damage just once. For example, let's pick a simple one. The Fighter level one Daily, Brute Strike. It's just a simple Hit: 3[W] + Strength modifier damage. Let's assume a +2 Bastard Sword (d10) and 18 Strength. On a hit, you deal 3d10 + 6 damage, not 3d10 +18 damage as some may believe. As for how your Swordmage is dishing out that much damage, it sounds like there were some minor math errors, at least with Burning Blade bonus. That said, it isn't inconceivable that he dish out this much damage with a d12 weapon, especially combined with Burning Blade and multi [W] attacks, which he isn't likely to be using every single round. Later! Gruns [/QUOTE]
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