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Sword of Betrayal and Loyalty
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1040787" data-attributes="member: 3146"><p>+4 seems FAR too large for a weapon which has no actual bonusses at all. In 3.0, Sure Striking enabled the penetration of all DR for +1. Some people thought it overpowered at +1 but it wouldn't have been overpowered at +2. This enhancement isn't even as good as Sure Striking since it doesn't enable the penetration of a significant portion of high end DR.</p><p></p><p>DR/Good and Silver, DR /Good and Cold Iron, DR/ Adamantium, and DR/Silver are all impervious to this sword. I wouldn't price the ability above +1 if I were to give it a bonus equivalence at all. . . . (8000gp might be good if you go for a fixed price--Align Weapon is very very very weak for a 2nd level spell; compare it to bless weapon which also aligns weapons to Good and you'll see what I mean).</p><p></p><p>If you actually gave the weapon the Holy/Lawful/Chaotic/Unholy ability based on the wielder's alignment, +4 to +6 would be reasonable (depending on how much the fact that it's only one of those for characters with neutral alignments and does nothing for true neutral characters).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1040787, member: 3146"] +4 seems FAR too large for a weapon which has no actual bonusses at all. In 3.0, Sure Striking enabled the penetration of all DR for +1. Some people thought it overpowered at +1 but it wouldn't have been overpowered at +2. This enhancement isn't even as good as Sure Striking since it doesn't enable the penetration of a significant portion of high end DR. DR/Good and Silver, DR /Good and Cold Iron, DR/ Adamantium, and DR/Silver are all impervious to this sword. I wouldn't price the ability above +1 if I were to give it a bonus equivalence at all. . . . (8000gp might be good if you go for a fixed price--Align Weapon is very very very weak for a 2nd level spell; compare it to bless weapon which also aligns weapons to Good and you'll see what I mean). If you actually gave the weapon the Holy/Lawful/Chaotic/Unholy ability based on the wielder's alignment, +4 to +6 would be reasonable (depending on how much the fact that it's only one of those for characters with neutral alignments and does nothing for true neutral characters). [/QUOTE]
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