Sword of the Dales difficulty question.-

Nkrlz

First Post
Hello, i'm new here even though i've been a long time lurker. I have a question to all the 2nd edition players, who enjoyed it, out there. I have been gaming with a group for a couple of years (we played all sorts of things, and the majority of players can be considered "good/intelligent"), and after much effort i have managed to "convince" them to play 2e (my favorite D&D ed), due to the fact that i'm quite a noob DM i decided to go with a "supposedly" easy, published campaing, "The Sword of the Dales".

So far, so good, but with 4 players (the campaing is meant to be played with 4 to 6 players, levels 1st through 4th) it was a disaster. Each encounter was a brutal test (i like difficult games, and the people i play with like them also, but this was insane, for example 2 non random encounters, 20 kobolds or 3d10 stirges against a lvl 1 party!, they survided the stirges just cause i rolled 6 in total), and after 2 sessions 1 encounter wiped them all even though they had, 2 +1 swords, magical health pots, a priest, the fact that they were full health and that i toned down the enemies in every single aspect but the damage output. I could blame the players but really it wasn't their fault, each enemy attack (2nd level human fighters) could 1 hit every one of my players but one and they did, while my players just managed to kill off one guy! I think i'm missing something, i mean, yeah i should've adjusted the encounters but i never though i would've had to adjust them so much to make them work.

So i'm asking for any tips regarding this apparent difficulty. Should i redo every encounter? Look for 2 more players? Just flat out lvl up every one of my players, to al least lvl 3? Given them EVEN better equipment? Or the problem is a "philosophical" one, we're missing something every 2nd ed players knows but we don't?
 

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RadarMonk

Explorer
I've never played this specific campaign, but I've played lots of 2e and I think party level is the issue. The way I decide if a party can handle and adventure is I take the average suggested total party level of the adventure, in this case 14, and I compare that to the total level of the players party. Thus a group of four pc's should be level 2 or 3 each. The main differences you should see between levels 1 and 3 are hit points, and the wizards ability to take out larger groups of enemies. Both of those factors should make the adventure more of a level the players can handle. I hope this helps.
 

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