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<blockquote data-quote="BobTheNob" data-source="post: 5355295" data-attributes="member: 82425"><p>Hmm...powerful yes</p><p></p><p>One of the great traps of 4th Ed is actually a leftover from 3.5 days which is "its higher level, so it must be better!!!", which is true for issues of damage. Target have More HP as you move up the game, so more damage is needed. But this is NOT true of rolls against d20's, in this case you +2/+4/+6 bonus. So many things that break this game are things that linked d20's to scaling values.</p><p></p><p>Take for instance "Righteous Brand" (PHB1, Cleric at will). It was a real game breaker till it got errata'd, because it gave a d20 bonus that kept scaling up due to strength increase. It was fine as a once off+3/4 at heroic, but as a +9 at epic...it was just too much. WOTC recognized this and toned it down to a flat +3.</p><p></p><p>Why was that a fix? Because, +3 is just as good a bonus at Epic as it is at heroic. It all has to do with how monsters scale against players. Any d20 bonus is just as good at level 1 as it is at level 30. So, for starters, make the to-hit bonus a flat +2</p><p></p><p>That said, the damage bonus is MASSIVE. Its not stipulated as bonus, therefore its base. So take a 6d8 at epic, combine that with a, say, 5W power, and the player hits for 30d8. Thats just insane...imagine a crit!. Even a atWill, which are all 2W by this stage, will be doing 12d8. This will break the game in a microsecond. Bring the damage back, and clearly stipulate as bonus. A 3d8 bonus at epic puts you on par with any striker, which is very generous, and wont break anything.</p><p></p><p>As to paying hit points, I would go full Bloodied Value. It puts you into greater danger (as there are so many creatures that will take advantage of it) and is you have a leader of any type with you, getting the hit points back on par would be a doddle. I would even consider Damage Per Round till end of encounter, to ensure the user is feeling conseuqneces</p><p></p><p>A tad too powerful? I think it is a total game breaker.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5355295, member: 82425"] Hmm...powerful yes One of the great traps of 4th Ed is actually a leftover from 3.5 days which is "its higher level, so it must be better!!!", which is true for issues of damage. Target have More HP as you move up the game, so more damage is needed. But this is NOT true of rolls against d20's, in this case you +2/+4/+6 bonus. So many things that break this game are things that linked d20's to scaling values. Take for instance "Righteous Brand" (PHB1, Cleric at will). It was a real game breaker till it got errata'd, because it gave a d20 bonus that kept scaling up due to strength increase. It was fine as a once off+3/4 at heroic, but as a +9 at epic...it was just too much. WOTC recognized this and toned it down to a flat +3. Why was that a fix? Because, +3 is just as good a bonus at Epic as it is at heroic. It all has to do with how monsters scale against players. Any d20 bonus is just as good at level 1 as it is at level 30. So, for starters, make the to-hit bonus a flat +2 That said, the damage bonus is MASSIVE. Its not stipulated as bonus, therefore its base. So take a 6d8 at epic, combine that with a, say, 5W power, and the player hits for 30d8. Thats just insane...imagine a crit!. Even a atWill, which are all 2W by this stage, will be doing 12d8. This will break the game in a microsecond. Bring the damage back, and clearly stipulate as bonus. A 3d8 bonus at epic puts you on par with any striker, which is very generous, and wont break anything. As to paying hit points, I would go full Bloodied Value. It puts you into greater danger (as there are so many creatures that will take advantage of it) and is you have a leader of any type with you, getting the hit points back on par would be a doddle. I would even consider Damage Per Round till end of encounter, to ensure the user is feeling conseuqneces A tad too powerful? I think it is a total game breaker. [/QUOTE]
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