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Sword of Valor, Wrath of the Righteous AP Part 2 with your hosts Scotley and MLeibrock
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<blockquote data-quote="mleibrock" data-source="post: 6318640" data-attributes="member: 29548"><p>The helmed woman looks the group up and down and finally replies, <span style="color: #008000">"Hang on."</span> She closes the peep hatch and you clearly hear several locks un-fastening. She opens the opposite door (the one on the right and backs up and to the side extending her right arm in a welcoming gesture allowing the party entrance.</p><p></p><p>As you enter you notice this ground floor of the tower is now open to the air - a tangle of wooden supports above being all that remains of the building's upper stories. Two rubble-filled pools flank a central walkway that crosses to an open area with a few shelves, a desk and chair, and a flight of stairs leading down.</p><p></p><p>Once all of the party is in the decrepit building, another of the 3 (two men and a woman) in the room give each of you bedrolls and a bowl of food (which smells downright inedible). The male issuing you the bedrolls says, <span style="color: #008000">"You can bunk out anywhere there's room after reporting in to Faxon - he's downstairs."</span></p><p></p><p>All 3 of the humanoids in the room appear to be human and are helmed with a horned helmet. They appear to be somewhat combat types as they have are wearing chain shirts and have glaives and daggers at the ready.</p><p></p><p>All please roll perception.</p></blockquote><p></p>
[QUOTE="mleibrock, post: 6318640, member: 29548"] The helmed woman looks the group up and down and finally replies, [COLOR="#008000"]"Hang on."[/COLOR] She closes the peep hatch and you clearly hear several locks un-fastening. She opens the opposite door (the one on the right and backs up and to the side extending her right arm in a welcoming gesture allowing the party entrance. As you enter you notice this ground floor of the tower is now open to the air - a tangle of wooden supports above being all that remains of the building's upper stories. Two rubble-filled pools flank a central walkway that crosses to an open area with a few shelves, a desk and chair, and a flight of stairs leading down. Once all of the party is in the decrepit building, another of the 3 (two men and a woman) in the room give each of you bedrolls and a bowl of food (which smells downright inedible). The male issuing you the bedrolls says, [COLOR="#008000"]"You can bunk out anywhere there's room after reporting in to Faxon - he's downstairs."[/COLOR] All 3 of the humanoids in the room appear to be human and are helmed with a horned helmet. They appear to be somewhat combat types as they have are wearing chain shirts and have glaives and daggers at the ready. All please roll perception. [/QUOTE]
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