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Sword of Valor, Wrath of the Righteous AP Part 2 with your hosts Scotley and MLeibrock
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<blockquote data-quote="Scott DeWar" data-source="post: 6468003" data-attributes="member: 49929"><p>[sblock=army stt block-WIP]</p><p></p><p></p><p>Name: Knights of Kenabres</p><p></p><p>Alignment: LG</p><p></p><p>Size: Medium; Number: 100; CR of individual creatures</p><p></p><p></p><p>Type: Human paladin Level: ?</p><p></p><p>hp: 5/level</p><p></p><p>Army Challenge Rating (ACR): This is based on the CR of an individual unit from the army and the army's size, and scales like CRs for monsters. To determine ACR, see Table: Army Sizes and apply the modifier for the army's size to the CR of an individual unit in the army. If an army is cavalry, use the mount's CR or the rider's CR, whichever is higher. For example, an individual orc warrior 1 is CR 1/3, so an army of 100 orc warriors 1 is ACR 1/3; an army of 500 orc warriors 1 is ACR 3 (4 steps greater than the standard 100-unit army). If a group's ACR would be lower than 1/8, it doesn't count as an army—add more troops until you reach an ACR of 1/8 or higher.</p><p></p><p>Defense Value (DV): This is a static number the army uses to resist attacks, much like an individual creature's AC. The army's DV is equal to ACR + 10 + any bonuses from fortifications or a settlement's Defense score.</p><p></p><p>Offense Modifier (OM): This is a modifier added to a d20 roll to determine the army's chance of success, much like an individual creature's attack bonus. The army's OM is equal to its ACR. If the army has the ability to make ranged attacks, that's mentioned here. Melee attacks and ranged attacks use the same OM unless an ability says otherwise.</p><p></p><p>Tactics: These are any army tactics the army has at its disposal.</p><p></p><p>Resources: These are any army resources the army has at its disposal.</p><p></p><p>Special: This section lists any special abilities the army has.</p><p></p><p>Speed: 24 miles (2 hexes)</p><p></p><p>Morale: This number represents how confident the army is. Morale is used to determine changing battle tactics, whether or not an army routs as a result of a devastating attack, and similar effects. Morale is a modifier from –4 (worst) to +4 (best). a new army's starting morale is +0. Morale can be further modified by the army's commander and other factors. If an army's Morale is ever reduced to –5 or lower, the army disbands or deserts and you no longer control it.</p><p></p><p>Consumption: </p><p>-if I recall correctly, a build point in kingbuilder could be bought for 4000 gp, so cost of a paladin 1 army of 100 would cost 4000 per week, right?-</p><p></p><p>This is how many Build Points (BP) an army consumes each week (unlike most kingdom expenses, this cost is per week, not per month), representing the cost to feed, hydrate, arm, train, care for, and pay the units. An army's base Consumption is equal to its <strong><u>ACR divided by 2</u></strong> (minimum 1). If you fall behind on paying the army's Consumption, reduce its Morale by 2; this penalty ends when you catch up on the army's pay.</p><p></p><p>Commander: This entry lists the army's commander and the commander's Charisma modifier, ranks in Profession (soldier), and Leadership score. The commander must be able to communicate with the army (possibly using message spells and similar magical forms of communication) in order to give orders or provide a bonus on the army's rolls.</p><p>[/sblock]</p><p>I figured I would make a stat block for the army when I saw the list of stats in the srd info</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6468003, member: 49929"] [sblock=army stt block-WIP] Name: Knights of Kenabres Alignment: LG Size: Medium; Number: 100; CR of individual creatures Type: Human paladin Level: ? hp: 5/level Army Challenge Rating (ACR): This is based on the CR of an individual unit from the army and the army's size, and scales like CRs for monsters. To determine ACR, see Table: Army Sizes and apply the modifier for the army's size to the CR of an individual unit in the army. If an army is cavalry, use the mount's CR or the rider's CR, whichever is higher. For example, an individual orc warrior 1 is CR 1/3, so an army of 100 orc warriors 1 is ACR 1/3; an army of 500 orc warriors 1 is ACR 3 (4 steps greater than the standard 100-unit army). If a group's ACR would be lower than 1/8, it doesn't count as an army—add more troops until you reach an ACR of 1/8 or higher. Defense Value (DV): This is a static number the army uses to resist attacks, much like an individual creature's AC. The army's DV is equal to ACR + 10 + any bonuses from fortifications or a settlement's Defense score. Offense Modifier (OM): This is a modifier added to a d20 roll to determine the army's chance of success, much like an individual creature's attack bonus. The army's OM is equal to its ACR. If the army has the ability to make ranged attacks, that's mentioned here. Melee attacks and ranged attacks use the same OM unless an ability says otherwise. Tactics: These are any army tactics the army has at its disposal. Resources: These are any army resources the army has at its disposal. Special: This section lists any special abilities the army has. Speed: 24 miles (2 hexes) Morale: This number represents how confident the army is. Morale is used to determine changing battle tactics, whether or not an army routs as a result of a devastating attack, and similar effects. Morale is a modifier from –4 (worst) to +4 (best). a new army's starting morale is +0. Morale can be further modified by the army's commander and other factors. If an army's Morale is ever reduced to –5 or lower, the army disbands or deserts and you no longer control it. Consumption: -if I recall correctly, a build point in kingbuilder could be bought for 4000 gp, so cost of a paladin 1 army of 100 would cost 4000 per week, right?- This is how many Build Points (BP) an army consumes each week (unlike most kingdom expenses, this cost is per week, not per month), representing the cost to feed, hydrate, arm, train, care for, and pay the units. An army's base Consumption is equal to its [B][U]ACR divided by 2[/U][/B] (minimum 1). If you fall behind on paying the army's Consumption, reduce its Morale by 2; this penalty ends when you catch up on the army's pay. Commander: This entry lists the army's commander and the commander's Charisma modifier, ranks in Profession (soldier), and Leadership score. The commander must be able to communicate with the army (possibly using message spells and similar magical forms of communication) in order to give orders or provide a bonus on the army's rolls. [/sblock] I figured I would make a stat block for the army when I saw the list of stats in the srd info [/QUOTE]
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