Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Sword of Valor, Wrath of the Righteous AP Part 2 with your hosts Scotley and MLeibrock
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leif" data-source="post: 6864331" data-attributes="member: 48762"><p><strong>Bamaq, Elf Sorcerer L6 - Archmage T1</strong></p><p></p><p><span style="color: lightblue">"I would not presume to gainsay such a willing sacrifice. If any wish to accompany us, I welcome them."</span></p><p></p><p>[sblock=Banaq - Elf Sorcerer L6 - Archmage T1]</p><p>Banaq [means roughly 'Can't Get Right']</p><p>Elf, N/G, Favored Class – Sorcerer</p><p>Sorcerer L6 [Arcane Bloodline] | Archmage T1</p><p>15,000 XP [fast]</p><p></p><p>[sblock=Ability Point Buy, 20 pts]</p><p>S12 (2pts)</p><p>D12 (2pts)+2=14</p><p>C14 (5pts)-2=12</p><p>I12 (2 pts)+2=14 </p><p>W12 (2 pts) </p><p>C15 (7 pts=15) +1 L4</p><p>[/sblock]</p><p></p><p>Final Ability Scores:</p><p>S12 +1</p><p>D14 +2 – Initiative: +2+2[trait]=+4</p><p>C12 +1</p><p>I14 +2 Languages: Elvish, Common, Draconic, Celestial</p><p>W11 +0</p><p>C16 (18 w/ item) +3 (+4)</p><p></p><p>Traits: </p><p>1. Riftwarden Orphan [Campaign Trait] +2 on Concentration checks</p><p>2. Resilient [+1 on Fort saves] </p><p>3. Reactionary [+2 on Initiative]</p><p></p><p>BAB: +3</p><p></p><p>AC: 14 [10+2(dex)+2(BondedAmulet)], 18 w/ mage armor, 22 w/ MA+Shield</p><p>HP: 42 [6+1+1]+[4+1+1]+[4+1+1]+[4+1+1]+[4+1+1]+[4+1+1]+[3+1]</p><p>42-9=33+8=41-19=22+5=27</p><p></p><p>SAVES:</p><p>Fort +3</p><p>Ref: +4</p><p>Will: +5</p><p>+2 to save vs. Enchantment effects</p><p>Immune to magical <em>sleep</em> effects</p><p>+2 Caster level checks to overcome magic resis.</p><p>+2 on saves vs. insanity, confusion, charm (stacks with racial bonus), or possession</p><p></p><p>SKILLS 2+2=4 pts /Level, 24 @ L6</p><p>Bluff 1 rank +4 Cha+3 CS = +8</p><p>Disguise 1 rank +4 Cha +3 CS = +8</p><p>Knowledge (Arcana) 6 ranks +2 Int +3 CS = +11</p><p>Knowledge (Planes – class skill) 3 rank + 2 Int +3 CS = +8</p><p>Perception 2 ranks +2 racial +0 Wis =+4</p><p>Spellcraft 5 ranks +2 Int +3 CS =+10 [+2 racial bonus to id prop of magic items=+12 total]</p><p>Use Magic Device 6 ranks +4 Cha +3 CS = +13</p><p></p><p>Weapon Proficiencies (mostly racial)</p><p>Longbow</p><p>Composite Longbow</p><p>Longsword</p><p>Rapier</p><p>Shortbow</p><p>Composite Shortbow</p><p>All Simple Weapons</p><p></p><p>FEATS</p><p>Eschew Materials [Sorcerer bonus feat]</p><p>Arcane Strike [swft action for +1 to all wpn dam/5 caster lvls (+2@L6) and wpns considered magical]</p><p>Point Blank Shot [+1 att & dam if target w/in 30 feet]</p><p>Weapon focus, Composite Longbow [for his M/W, mighty weapon: Att=+3[BAB]+2[DEX]+1[WF]+1M/W=+7,+8 if targ <30ft, Dam=1d8+2, +3<30ft]</p><p></p><p>MYTHIC</p><p>Feat: Extra Mythic Power (+1)</p><p>Hard to Kill</p><p>Mythic Power per day = 5+1+2 = 8 [expended: 2 ]</p><p>Surge +1d6 to roll just made [cost: 1 use of mythic power]</p><p>Mythic HP: 3</p><p>T1 Archmage Arcana: Arcane Surge [cost: 1 MP, swift action to cast one spell without using spell slot]</p><p>[non-mythic targets roll save twice and use the worse roll, and if SR I roll twice and take the higher]]</p><p>T1 Path Ability: Extra Mythic Power (+2 MP uses for 8 total) [Universal Path Ability, p. 50]</p><p></p><p>SORCERER BLOODLINE POWERS [ARCANE]</p><p>Class Skill: Knowledge (Planes)</p><p>Bonus Spells: Identify, Invisibility</p><p>Arcane Bond (Item): Amulet [Natural Armor, +2, –4,000 gp crafting cost, spell stored: Invisibility]</p><p></p><p>SPELLS [known at L6: 7/4/2/1][Per day at L6: L0 – At Will, L1:7 [_1_], L2:6 [_2_], L3:4[_0_]]</p><p>[spell DC=10+4+SL]</p><p></p><p>L0, DC 14</p><p>Dancing Lights - 0</p><p>Detect Magic – 0</p><p>Light - 0</p><p>Mending - 0</p><p>Message - 0</p><p>Mage Hand – 0</p><p>Read Magic - 0</p><p></p><p>L1, DC 15</p><p>Burning Hands – 1 [15 ft. cone a/e, 5d4 damage, Ref save halves]</p><p>Identify [bloodline spell, 3rd] – 1 [+10 on spellcraft checks to id magic items, d. 3rounds/level]</p><p>Mage Armor – 1 [Conj., +4 armor bonus to AC, d. 1hr/level]</p><p>Magic Missile – 1 [3 missiles @ L6, 1d4+1 each]</p><p>Shield - 1 [Abj. +4 AC bonus, blocks magic missiles, stacks with mage armor, d. 1min/level]</p><p></p><p>L2, DC 16</p><p>Mirror Image - 2</p><p>Summon Monster II – 2</p><p>Invisibility [bloodline spell, 5th] – 2 [d. 1 min./level]</p><p></p><p>L3, DC 17</p><p>Lightning Bolt [6d6 damage]</p><p></p><p>PP</p><p>GP 975</p><p>SP 143</p><p>CP 42</p><p></p><p>EQUIPMENT </p><p>Sorcerer's Bonded Item (Amulet – see above) [4,000gp]</p><p>Headband of Alluring Charisma, +2 [4,000 gp]</p><p>Ring of Feather Falling [2,200gp]</p><p>Mighty [+1 Str] Composite Longbow +1 [2,500 gp., Att +7, +8<30Ft, Dam 1d8+2(+3<30Ft)]</p><p>Quiver, 40 [39] cold iron arrows [4 gp]</p><p>Masterwork Cold Iron Dagger [+1 attack only] [317 gp, Att +3BAB+1Str+1MW=+5, Dam 1d4+1Str +2Feat=1d4+3]</p><p>Masterwork Cold Iron Longsword [+1 attack only] [330 gp, Att.+3BAB+1Str+1MW=+5, Dam 1d8+1 Str +2 Feat=1d8+3]</p><p>Wand of Color Spray [10 charges, CL1] [150gp]</p><p>Wand of Magic Missile [10 charges, CL 5, 3 missiles per charge][750 gp]</p><p>Potion, Cure Lt. Wnds x8 -1 used (CL 1, 1d8+1 hp cured) [clear pink liquid][@50gp ea, 400gp]</p><p>Potion, Cure Mod Wnds x2 (CL 3, 2d8+3 hp cured) [effervescent brownish liquid][@300gp ea, 600gp]</p><p></p><p>Extra Gear for Expedition:</p><p>2 mules</p><p>1 lt. horse, combat trained</p><p>riding saddle & tack + 2 pack saddles</p><p>Saddlebags</p><p>8 waterskins</p><p>8 weeks' rations</p><p>8 weeks' grain for animals</p><p>300 feet of hemp rope</p><p>150 feet silk rope</p><p>Large Tent (paid 3 X book price)</p><p>20 large sacks</p><p>quiver of cold iron arrows [40]</p><p>Masterwork longsword</p><p>Total for extra gear=575 gp, 2 sp, 8 cp [already deducted from funds]</p><p></p><p>History: Banaq is not your typical Elf. His name means, essentially, 'Can't Get Right' in Elvish. Orphaned as an infant in an attack by orcs, Banaq was given his name by other Elves who found him, and then he was adopted by the Human ambassador to his village who was one of very few survivors of the attack. His adoptive father instilled in Banaq a great appreciation for social interaction as well as Elvish art, literature, culture, and language. He was raised in a home where Elvish was spoken almost exclusively, so he considers it his native tongue even though he was taught it by Humans instead of Elves. Banaq's study of Elvish culture sparked his great interest in magic, but he did not have the overwhelming intellectual aptitude that he would have wished in order for him to pursue wizardly studies. He made do by apprenticing himself to a Half-Elf Sorcerer. He did receive the usual Elvish instruction in swordplay, however. Banaq once fell under the <em>Fear</em> effect of a <em>Dretch</em> demon that he was battling just after the Worldwound opened. He suffered the <em>fear</em> only briefly before Sir Sheldon DeBir, his Paladin ally, rallied him back into the fight. Banaq, upset over his slip, smote the <em>Dretch</em> down with one mighty blow. </p><p></p><p>MEDALS AWARDED FOR GALLANTRY IN WAR AGAINST THE WORLDWOUND:</p><p>Awarded the Righteous Medal of Clarity for gathering intelligence about the Worldwound and delivering it to the Crusaders. [+2 sacred bonus on saves vs. insanity or confusion effects.]</p><p>Awarded the Righteous Medal of Spirit after feeling the <em>Fear</em> effect of a <em>Dretch</em> demon before being rallied by Sir Sheldon DeBir, Paladin companion. [+2 sacred bonus vs. Charm and possession.]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Leif, post: 6864331, member: 48762"] [b]Bamaq, Elf Sorcerer L6 - Archmage T1[/b] [color=lightblue]"I would not presume to gainsay such a willing sacrifice. If any wish to accompany us, I welcome them."[/color] [sblock=Banaq - Elf Sorcerer L6 - Archmage T1] Banaq [means roughly 'Can't Get Right'] Elf, N/G, Favored Class – Sorcerer Sorcerer L6 [Arcane Bloodline] | Archmage T1 15,000 XP [fast] [sblock=Ability Point Buy, 20 pts] S12 (2pts) D12 (2pts)+2=14 C14 (5pts)-2=12 I12 (2 pts)+2=14 W12 (2 pts) C15 (7 pts=15) +1 L4 [/sblock] Final Ability Scores: S12 +1 D14 +2 – Initiative: +2+2[trait]=+4 C12 +1 I14 +2 Languages: Elvish, Common, Draconic, Celestial W11 +0 C16 (18 w/ item) +3 (+4) Traits: 1. Riftwarden Orphan [Campaign Trait] +2 on Concentration checks 2. Resilient [+1 on Fort saves] 3. Reactionary [+2 on Initiative] BAB: +3 AC: 14 [10+2(dex)+2(BondedAmulet)], 18 w/ mage armor, 22 w/ MA+Shield HP: 42 [6+1+1]+[4+1+1]+[4+1+1]+[4+1+1]+[4+1+1]+[4+1+1]+[3+1] 42-9=33+8=41-19=22+5=27 SAVES: Fort +3 Ref: +4 Will: +5 +2 to save vs. Enchantment effects Immune to magical [i]sleep[/i] effects +2 Caster level checks to overcome magic resis. +2 on saves vs. insanity, confusion, charm (stacks with racial bonus), or possession SKILLS 2+2=4 pts /Level, 24 @ L6 Bluff 1 rank +4 Cha+3 CS = +8 Disguise 1 rank +4 Cha +3 CS = +8 Knowledge (Arcana) 6 ranks +2 Int +3 CS = +11 Knowledge (Planes – class skill) 3 rank + 2 Int +3 CS = +8 Perception 2 ranks +2 racial +0 Wis =+4 Spellcraft 5 ranks +2 Int +3 CS =+10 [+2 racial bonus to id prop of magic items=+12 total] Use Magic Device 6 ranks +4 Cha +3 CS = +13 Weapon Proficiencies (mostly racial) Longbow Composite Longbow Longsword Rapier Shortbow Composite Shortbow All Simple Weapons FEATS Eschew Materials [Sorcerer bonus feat] Arcane Strike [swft action for +1 to all wpn dam/5 caster lvls (+2@L6) and wpns considered magical] Point Blank Shot [+1 att & dam if target w/in 30 feet] Weapon focus, Composite Longbow [for his M/W, mighty weapon: Att=+3[BAB]+2[DEX]+1[WF]+1M/W=+7,+8 if targ <30ft, Dam=1d8+2, +3<30ft] MYTHIC Feat: Extra Mythic Power (+1) Hard to Kill Mythic Power per day = 5+1+2 = 8 [expended: 2 ] Surge +1d6 to roll just made [cost: 1 use of mythic power] Mythic HP: 3 T1 Archmage Arcana: Arcane Surge [cost: 1 MP, swift action to cast one spell without using spell slot] [non-mythic targets roll save twice and use the worse roll, and if SR I roll twice and take the higher]] T1 Path Ability: Extra Mythic Power (+2 MP uses for 8 total) [Universal Path Ability, p. 50] SORCERER BLOODLINE POWERS [ARCANE] Class Skill: Knowledge (Planes) Bonus Spells: Identify, Invisibility Arcane Bond (Item): Amulet [Natural Armor, +2, –4,000 gp crafting cost, spell stored: Invisibility] SPELLS [known at L6: 7/4/2/1][Per day at L6: L0 – At Will, L1:7 [_1_], L2:6 [_2_], L3:4[_0_]] [spell DC=10+4+SL] L0, DC 14 Dancing Lights - 0 Detect Magic – 0 Light - 0 Mending - 0 Message - 0 Mage Hand – 0 Read Magic - 0 L1, DC 15 Burning Hands – 1 [15 ft. cone a/e, 5d4 damage, Ref save halves] Identify [bloodline spell, 3rd] – 1 [+10 on spellcraft checks to id magic items, d. 3rounds/level] Mage Armor – 1 [Conj., +4 armor bonus to AC, d. 1hr/level] Magic Missile – 1 [3 missiles @ L6, 1d4+1 each] Shield - 1 [Abj. +4 AC bonus, blocks magic missiles, stacks with mage armor, d. 1min/level] L2, DC 16 Mirror Image - 2 Summon Monster II – 2 Invisibility [bloodline spell, 5th] – 2 [d. 1 min./level] L3, DC 17 Lightning Bolt [6d6 damage] PP GP 975 SP 143 CP 42 EQUIPMENT Sorcerer's Bonded Item (Amulet – see above) [4,000gp] Headband of Alluring Charisma, +2 [4,000 gp] Ring of Feather Falling [2,200gp] Mighty [+1 Str] Composite Longbow +1 [2,500 gp., Att +7, +8<30Ft, Dam 1d8+2(+3<30Ft)] Quiver, 40 [39] cold iron arrows [4 gp] Masterwork Cold Iron Dagger [+1 attack only] [317 gp, Att +3BAB+1Str+1MW=+5, Dam 1d4+1Str +2Feat=1d4+3] Masterwork Cold Iron Longsword [+1 attack only] [330 gp, Att.+3BAB+1Str+1MW=+5, Dam 1d8+1 Str +2 Feat=1d8+3] Wand of Color Spray [10 charges, CL1] [150gp] Wand of Magic Missile [10 charges, CL 5, 3 missiles per charge][750 gp] Potion, Cure Lt. Wnds x8 -1 used (CL 1, 1d8+1 hp cured) [clear pink liquid][@50gp ea, 400gp] Potion, Cure Mod Wnds x2 (CL 3, 2d8+3 hp cured) [effervescent brownish liquid][@300gp ea, 600gp] Extra Gear for Expedition: 2 mules 1 lt. horse, combat trained riding saddle & tack + 2 pack saddles Saddlebags 8 waterskins 8 weeks' rations 8 weeks' grain for animals 300 feet of hemp rope 150 feet silk rope Large Tent (paid 3 X book price) 20 large sacks quiver of cold iron arrows [40] Masterwork longsword Total for extra gear=575 gp, 2 sp, 8 cp [already deducted from funds] History: Banaq is not your typical Elf. His name means, essentially, 'Can't Get Right' in Elvish. Orphaned as an infant in an attack by orcs, Banaq was given his name by other Elves who found him, and then he was adopted by the Human ambassador to his village who was one of very few survivors of the attack. His adoptive father instilled in Banaq a great appreciation for social interaction as well as Elvish art, literature, culture, and language. He was raised in a home where Elvish was spoken almost exclusively, so he considers it his native tongue even though he was taught it by Humans instead of Elves. Banaq's study of Elvish culture sparked his great interest in magic, but he did not have the overwhelming intellectual aptitude that he would have wished in order for him to pursue wizardly studies. He made do by apprenticing himself to a Half-Elf Sorcerer. He did receive the usual Elvish instruction in swordplay, however. Banaq once fell under the [i]Fear[/i] effect of a [i]Dretch[/i] demon that he was battling just after the Worldwound opened. He suffered the [i]fear[/i] only briefly before Sir Sheldon DeBir, his Paladin ally, rallied him back into the fight. Banaq, upset over his slip, smote the [i]Dretch[/i] down with one mighty blow. MEDALS AWARDED FOR GALLANTRY IN WAR AGAINST THE WORLDWOUND: Awarded the Righteous Medal of Clarity for gathering intelligence about the Worldwound and delivering it to the Crusaders. [+2 sacred bonus on saves vs. insanity or confusion effects.] Awarded the Righteous Medal of Spirit after feeling the [i]Fear[/i] effect of a [i]Dretch[/i] demon before being rallied by Sir Sheldon DeBir, Paladin companion. [+2 sacred bonus vs. Charm and possession.] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Sword of Valor, Wrath of the Righteous AP Part 2 with your hosts Scotley and MLeibrock
Top