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Sword of Valor, Wrath of the Righteous AP Part 2 with your hosts Scotley and MLeibrock
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<blockquote data-quote="MetaVoid" data-source="post: 7466863" data-attributes="member: 87106"><p>Adrian stands in front of the gargoyle, bleeding slightly and grimaces. Planting the spear in the ground, firmly holding it in one hand he strikes strange rod of golden-like metal onto the flagpole. It rings, the sound clear and true and the bard immediately catches the tone. But instead of uplifting hymn, dark melody brings anger to the yard. The song holds power of demon wards in it and companions feel their own power responding in turn. In moments, the song curses demon spawn, those serving the demons and humans working with demons to create demon-spawn. The song manifests as burning fires, cleansing evil wherever it can be found.</p><p></p><p></p><p></p><p></p><p>[sblock=Actions]</p><p>Short version: all enemies demoralized, gargoyles burned for some fire damage and PCs get +4 to hit and damage and +3 to saves</p><p></p><p>Move: strike living steel rod and start Inspire courage as move action using mythic surge power - 2/5 remaining</p><p><span style="color: #B22222"><p style="margin-left: 20px">Eveyone gains +3 all saves, +4 to hit and damage</p><p></span></p><p>Standard: <a href="https://www.d20pfsrd.com/magic/all-spells/b/blistering/" target="_blank">Cast Blistering invective</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=211977" target="_blank">Concentration check: 1D20+10 = [14]+10 = 24 </a> if needed</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=211974" target="_blank">Demoralize: G Adrian; G Vakeva; G Vir; Demon: 1D20+13 = [4]+13 = 17</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=211974" target="_blank">1D20+13 = [7]+13 = 20</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=211974" target="_blank">1D20+13 = [19]+13 = 32</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=211974" target="_blank">1D20+13 = [14]+13 = 27</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=211974" target="_blank"></a> </p><p>Demoralize target: <strong>10 + the target’s Hit Dice + the target’s Wisdom modifier </strong>(14 for gargoyles and 20-25 for the demon assuming 18-20 base + WIS)</p><p>Demoralized (all?) take fire damage and need to make Ref DC 16 or catch fire:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=211976" target="_blank">Fire damage: G Adrian; G Vakeva; G Vir; Demon: 1D10 = [10] = 10</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=211976" target="_blank">1D10 = [2] = 2</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=211976" target="_blank">1D10 = [7] = 7</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=211976" target="_blank">1D10 = [5] = 5</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=211976" target="_blank"></a> - demon is probably resistant, but demoralize still works</p><p></p><p>A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 7466863, member: 87106"] Adrian stands in front of the gargoyle, bleeding slightly and grimaces. Planting the spear in the ground, firmly holding it in one hand he strikes strange rod of golden-like metal onto the flagpole. It rings, the sound clear and true and the bard immediately catches the tone. But instead of uplifting hymn, dark melody brings anger to the yard. The song holds power of demon wards in it and companions feel their own power responding in turn. In moments, the song curses demon spawn, those serving the demons and humans working with demons to create demon-spawn. The song manifests as burning fires, cleansing evil wherever it can be found. [sblock=Actions] Short version: all enemies demoralized, gargoyles burned for some fire damage and PCs get +4 to hit and damage and +3 to saves Move: strike living steel rod and start Inspire courage as move action using mythic surge power - 2/5 remaining [COLOR="#B22222"][INDENT]Eveyone gains +3 all saves, +4 to hit and damage[/INDENT][/COLOR] Standard: [URL="https://www.d20pfsrd.com/magic/all-spells/b/blistering/"]Cast Blistering invective[/URL] [url=http://roll.coyotecode.net/lookup.php?rollid=211977]Concentration check: 1D20+10 = [14]+10 = 24 [/url] if needed [url=http://roll.coyotecode.net/lookup.php?rollid=211974]Demoralize: G Adrian; G Vakeva; G Vir; Demon: 1D20+13 = [4]+13 = 17 1D20+13 = [7]+13 = 20 1D20+13 = [19]+13 = 32 1D20+13 = [14]+13 = 27 [/url] Demoralize target: [B]10 + the target’s Hit Dice + the target’s Wisdom modifier [/B](14 for gargoyles and 20-25 for the demon assuming 18-20 base + WIS) Demoralized (all?) take fire damage and need to make Ref DC 16 or catch fire: [url=http://roll.coyotecode.net/lookup.php?rollid=211976]Fire damage: G Adrian; G Vakeva; G Vir; Demon: 1D10 = [10] = 10 1D10 = [2] = 2 1D10 = [7] = 7 1D10 = [5] = 5 [/url] - demon is probably resistant, but demoralize still works A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks [/sblock] [/QUOTE]
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